update typed and add alternative answer to finale round
This commit is contained in:
parent
776b28bd5e
commit
c0e72e10f3
@ -115,7 +115,15 @@
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<img width="20px;" src="./img/soundOn.png">
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<div>
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<lable>Spieler 1: <input class="playerTgl finalElement" disabled="true" checked="true" type="radio" value="1" name="fmod"></lable><br>
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<lable>Spieler 2: <input class="playerTgl finalElement" disabled="true" type="radio" value="2" name="fmod"></lable>
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<lable>Spieler 2: <input class="playerTgl finalElement" disabled="true" type="radio" value="2" name="fmod"></lable><br>
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Frage: <select class="finalElement" disabled="true" id="finalFragenSelect">
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<option value="0"> 1</option>
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<option value="1"> 2</option>
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<option value="2"> 3</option>
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<option value="3"> 4</option>
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<option value="4"> 5</option>
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</select><br>
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Alternative Antwort (0 Punkte):<br> <input class="finalElement" id="alternateAnswer" maxlength="20" disabled="true" type="text" name=""><button class="finalElement" id="alternateAnswerBtn" disabled="true">Setzten</button><button class="finalElement" id="alternateAnswerPBtn" disabled="true">P</button>
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</div>
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</td>
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</tr>
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@ -132,12 +132,23 @@ $(document).ready(function() {
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wsSend("setRightPoints", $("#mPunkteRight").val());
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});
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$("#alternateAnswerBtn").click(function(){
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var is = $("#finalFragenSelect").val();
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var answer = $("#alternateAnswer").val();
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wsSend("setAnswer", is+"###"+answer);
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});
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$("#alternateAnswerPBtn").click(function(){
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var is = $("#finalFragenSelect").val();
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wsSend("setAnz", is+"###0");
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});
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});
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function setFinalMode(status){
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isFinalMode = status == "true" ? true : false;
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$(".finalElement").attr("disabled", !isFinalMode);
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var index = $("#questionsSelcet>option:selected").index();
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index = index > 0 ? index : 0;
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loadQuestionToGui(index);
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}
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@ -319,12 +330,16 @@ function loadQuestionToGui(index) {
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oneLine.find(".points").html('<span class="markOnHover">'+fragen[index]["antworten"][i]["anz"]+'</span>');
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(function() {
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var is = i;
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var is2 = i;
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if (isFinalMode){
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is = $("#finalFragenSelect").val();
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}
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var frage = fragen[index];
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oneLine.find(".answer").click(function() {
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wsSend("setAnswer", is+"###"+frage["antworten"][is]["antwort"]);
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wsSend("setAnswer", is+"###"+frage["antworten"][is2]["antwort"]);
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});
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oneLine.find(".points").click(function() {
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wsSend("setAnz", is+"###"+frage["antworten"][is]["anz"]);
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wsSend("setAnz", is+"###"+frage["antworten"][is2]["anz"]);
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});
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})();
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}
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@ -360,7 +375,11 @@ function setAnswer(index, answer) {
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}
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el.typed({
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strings: [answer],
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typeSpeed: 20
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typeSpeed: 50,
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showCursor: false,
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cursorChar: "",
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fadeOut: true,
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fadeOutDelay: 0,
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});
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}
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569
web/js/typed.js
569
web/js/typed.js
@ -1,6 +1,6 @@
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// The MIT License (MIT)
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// Typed.js | Copyright (c) 2014 Matt Boldt | www.mattboldt.com
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// Typed.js | Copyright (c) 2016 Matt Boldt | www.mattboldt.com
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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@ -23,19 +23,37 @@
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!function($){
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! function(window, document, $) {
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"use strict";
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var Typed = function(el, options){
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var Typed = function(el, options) {
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var self = this;
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// chosen element to manipulate text
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this.el = $(el);
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this.el = el;
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// options
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this.options = $.extend({}, $.fn.typed.defaults, options);
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this.options = {};
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Object.keys(defaults).forEach(function(key) {
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self.options[key] = defaults[key];
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});
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Object.keys(options).forEach(function(key) {
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self.options[key] = options[key];
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});
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// attribute to type into
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this.isInput = this.el.tagName.toLowerCase() === 'input';
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this.attr = this.options.attr;
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// show cursor
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this.showCursor = this.isInput ? false : this.options.showCursor;
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// text content of element
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this.text = this.el.text();
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this.elContent = this.attr ? this.el.getAttribute(this.attr) : this.el.textContent;
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// html or plain text
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this.contentType = this.options.contentType;
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// typing speed
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this.typeSpeed = this.options.typeSpeed;
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@ -49,6 +67,18 @@
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// amount of time to wait before backspacing
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this.backDelay = this.options.backDelay;
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// Fade out instead of backspace
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this.fadeOut = this.options.fadeOut;
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this.fadeOutClass = this.options.fadeOutClass;
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this.fadeOutDelay = this.options.fadeOutDelay;
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// div containing strings
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if($ && this.options.stringsElement instanceof $) {
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this.stringsElement = this.options.stringsElement[0]
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} else {
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this.stringsElement = this.options.stringsElement;
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}
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// input strings of text
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this.strings = this.options.strings;
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@ -58,9 +88,6 @@
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// current array position
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this.arrayPos = 0;
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// current string based on current values[] array position
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this.string = this.strings[this.arrayPos];
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// number to stop backspacing on.
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// default 0, can change depending on how many chars
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// you want to remove at the time
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@ -69,209 +96,423 @@
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// Looping logic
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this.loop = this.options.loop;
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this.loopCount = this.options.loopCount;
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this.curLoop = 1;
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if (this.loop === false){
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// number in which to stop going through array
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// set to strings[] array (length - 1) to stop deleting after last string is typed
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this.stopArray = this.strings.length-1;
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}
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else{
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this.stopArray = this.strings.length;
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}
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this.curLoop = 0;
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// for stopping
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this.stop = false;
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// custom cursor
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this.cursorChar = this.options.cursorChar;
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// shuffle the strings
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this.shuffle = this.options.shuffle;
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// the order of strings
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this.sequence = [];
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// All systems go!
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this.build();
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}
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};
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Typed.prototype = {
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Typed.prototype = {
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constructor: Typed
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constructor: Typed,
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, init: function(){
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// begin the loop w/ first current string (global self.string)
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// current string will be passed as an argument each time after this
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var self = this;
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setTimeout(function() {
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// Start typing
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self.typewrite(self.string, self.strPos)
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}, self.startDelay);
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init: function() {
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// begin the loop w/ first current string (global self.strings)
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// current string will be passed as an argument each time after this
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var self = this;
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self.timeout = setTimeout(function() {
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for (var i=0;i<self.strings.length;++i) self.sequence[i]=i;
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// shuffle the array if true
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if(self.shuffle) self.sequence = self.shuffleArray(self.sequence);
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var elContent;
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if (self.isInput) {
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elContent = self.el.value;
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} else if (self.contentType === 'html') {
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elContent = self.el.innerHTML;
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} else {
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elContent = self.el.textContent;
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}
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// Start typing
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// Check if there is some text in the element, if yes start by backspacing the default message
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if (elContent.length == 0) {
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self.typewrite(self.strings[self.sequence[self.arrayPos]], self.strPos);
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} else {
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self.backspace(elContent, elContent.length);
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}
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}, self.startDelay);
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},
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build: function() {
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var self = this;
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// Insert cursor
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if (this.showCursor === true) {
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this.cursor = document.createElement('span');
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this.cursor.className = 'typed-cursor';
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this.cursor.innerHTML = this.cursorChar;
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this.el.parentNode && this.el.parentNode.insertBefore(this.cursor, this.el.nextSibling);
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}
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if (this.stringsElement) {
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this.strings = [];
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this.stringsElement.style.display = 'none';
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var strings = Array.prototype.slice.apply(this.stringsElement.children);
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strings.forEach(function(stringElement){
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self.strings.push(stringElement.innerHTML);
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});
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}
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this.init();
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},
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// pass current string state to each function, types 1 char per call
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typewrite: function(curString, curStrPos) {
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// exit when stopped
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if (this.stop === true) {
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return;
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}
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, build: function(){
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// Insert cursor
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//this.el.after("<span id=\"typed-cursor\">|</span>");
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this.init();
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if (this.fadeOut && this.el.classList.contains(this.fadeOutClass)) {
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this.el.classList.remove(this.fadeOutClass);
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this.cursor.classList.remove(this.fadeOutClass);
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}
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// pass current string state to each function
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, typewrite: function(curString, curStrPos){
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// varying values for setTimeout during typing
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// can't be global since number changes each time loop is executed
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var humanize = Math.round(Math.random() * (100 - 30)) + this.typeSpeed;
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var self = this;
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// varying values for setTimeout during typing
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// can't be global since number changes each time loop is executed
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var humanize = Math.round(Math.random() * (30 - 30)) + this.typeSpeed;
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var self = this;
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// ------------- optional ------------- //
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// backpaces a certain string faster
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// ------------------------------------ //
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// if (self.arrayPos == 1){
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// self.backDelay = 50;
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// }
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// else{ self.backDelay = 500; }
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// ------------- optional ------------- //
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// backpaces a certain string faster
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// ------------------------------------ //
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// if (self.arrayPos == 1){
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// self.backDelay = 50;
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// }
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// else{ self.backDelay = 500; }
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// contain typing function in a timeout humanize'd delay
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self.timeout = setTimeout(function() {
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// check for an escape character before a pause value
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// format: \^\d+ .. eg: ^1000 .. should be able to print the ^ too using ^^
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// single ^ are removed from string
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var charPause = 0;
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var substr = curString.substr(curStrPos);
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if (substr.charAt(0) === '^') {
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var skip = 1; // skip atleast 1
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if (/^\^\d+/.test(substr)) {
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substr = /\d+/.exec(substr)[0];
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skip += substr.length;
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charPause = parseInt(substr);
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}
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// contain typing function in a timeout
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setTimeout(function() {
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// strip out the escape character and pause value so they're not printed
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curString = curString.substring(0, curStrPos) + curString.substring(curStrPos + skip);
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}
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// make sure array position is less than array length
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if (self.arrayPos < self.strings.length){
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// check for an escape character before a pause value
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if (curString.substr(curStrPos, 1) === "^") {
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var charPauseEnd = curString.substr(curStrPos + 1).indexOf(" ");
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var charPause = curString.substr(curStrPos + 1, charPauseEnd);
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// strip out the escape character and pause value so they're not printed
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curString = curString.replace("^" + charPause, "");
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if (self.contentType === 'html') {
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// skip over html tags while typing
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var curChar = curString.substr(curStrPos).charAt(0);
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if (curChar === '<' || curChar === '&') {
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var tag = '';
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var endTag = '';
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if (curChar === '<') {
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endTag = '>'
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}
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else {
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var charPause = 0;
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endTag = ';'
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}
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while (curString.substr(curStrPos + 1).charAt(0) !== endTag) {
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tag += curString.substr(curStrPos).charAt(0);
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curStrPos++;
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if (curStrPos + 1 > curString.length) { break; }
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}
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curStrPos++;
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tag += endTag;
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}
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}
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// timeout for any pause after a character
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self.timeout = setTimeout(function() {
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if (curStrPos === curString.length) {
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// fires callback function
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self.options.onStringTyped(self.arrayPos);
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// is this the final string
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if (self.arrayPos === self.strings.length - 1) {
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// animation that occurs on the last typed string
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self.options.callback();
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self.curLoop++;
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// quit if we wont loop back
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if (self.loop === false || self.curLoop === self.loopCount)
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return;
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}
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// timeout for any pause after a character
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setTimeout(function() {
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self.timeout = setTimeout(function() {
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self.backspace(curString, curStrPos);
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}, self.backDelay);
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// start typing each new char into existing string
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// curString is function arg
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self.el.text(self.text + curString.substr(0, curStrPos));
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} else {
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// check if current character number is the string's length
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// and if the current array position is less than the stopping point
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// if so, backspace after backDelay setting
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if (curStrPos > curString.length && self.arrayPos < self.stopArray){
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clearTimeout(clear);
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self.options.onStringTyped();
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var clear = setTimeout(function(){
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self.backspace(curString, curStrPos);
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}, self.backDelay);
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}
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// else, keep typing
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else{
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// add characters one by one
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curStrPos++;
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// loop the function
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self.typewrite(curString, curStrPos);
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// if the array position is at the stopping position
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// finish code, on to next task
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if (self.loop === false){
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if (self.arrayPos === self.stopArray && curStrPos === curString.length){
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// animation that occurs on the last typed string
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// fires callback function
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var clear = self.options.callback();
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clearTimeout(clear);
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}
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}
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}
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// end of character pause
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}, charPause);
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}
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// if the array position is greater than array length
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// and looping is active, reset array pos and start over.
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else if (self.loop === true && self.loopCount === false){
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self.arrayPos = 0;
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self.init();
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}
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else if(self.loopCount !== false && self.curLoop < self.loopCount){
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self.arrayPos = 0;
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self.curLoop = self.curLoop+1;
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self.init();
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/* call before functions if applicable */
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if (curStrPos === 0) {
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self.options.preStringTyped(self.arrayPos);
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}
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// humanized value for typing
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}, humanize);
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// start typing each new char into existing string
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// curString: arg, self.el.html: original text inside element
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var nextString = curString.substr(0, curStrPos + 1);
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if (self.attr) {
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self.el.setAttribute(self.attr, nextString);
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} else {
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if (self.isInput) {
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self.el.value = nextString;
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} else if (self.contentType === 'html') {
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self.el.innerHTML = nextString;
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} else {
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self.el.textContent = nextString;
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}
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}
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}
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, backspace: function(curString, curStrPos){
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// varying values for setTimeout during typing
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// can't be global since number changes each time loop is executed
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var humanize = Math.round(Math.random() * (100 - 30)) + this.backSpeed;
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var self = this;
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setTimeout(function() {
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// ----- this part is optional ----- //
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// check string array position
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// on the first string, only delete one word
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// the stopNum actually represents the amount of chars to
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// keep in the current string. In my case it's 14.
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// if (self.arrayPos == 1){
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// self.stopNum = 14;
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// }
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//every other time, delete the whole typed string
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// else{
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// self.stopNum = 0;
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// }
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// ----- continue important stuff ----- //
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// replace text with current text + typed characters
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self.el.text(self.text + curString.substr(0, curStrPos));
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// if the number (id of character in current string) is
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// less than the stop number, keep going
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if (curStrPos > self.stopNum){
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// subtract characters one by one
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curStrPos--;
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// add characters one by one
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curStrPos++;
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// loop the function
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self.backspace(curString, curStrPos);
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}
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// if the stop number has been reached, increase
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// array position to next string
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else if (curStrPos <= self.stopNum){
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clearTimeout(clear);
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var clear = self.arrayPos = self.arrayPos+1;
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// must pass new array position in this instance
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// instead of using global arrayPos
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self.typewrite(self.strings[self.arrayPos], curStrPos);
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||||
self.typewrite(curString, curStrPos);
|
||||
}
|
||||
// end of character pause
|
||||
}, charPause);
|
||||
|
||||
// humanized value for typing
|
||||
}, humanize);
|
||||
}, humanize);
|
||||
|
||||
},
|
||||
|
||||
backspace: function(curString, curStrPos) {
|
||||
var self = this;
|
||||
// exit when stopped
|
||||
if (this.stop === true) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.fadeOut){
|
||||
this.initFadeOut();
|
||||
return;
|
||||
}
|
||||
|
||||
// varying values for setTimeout during typing
|
||||
// can't be global since number changes each time loop is executed
|
||||
var humanize = Math.round(Math.random() * (100 - 30)) + this.backSpeed;
|
||||
|
||||
self.timeout = setTimeout(function() {
|
||||
|
||||
// ----- this part is optional ----- //
|
||||
// check string array position
|
||||
// on the first string, only delete one word
|
||||
// the stopNum actually represents the amount of chars to
|
||||
// keep in the current string. In my case it's 14.
|
||||
// if (self.arrayPos == 1){
|
||||
// self.stopNum = 14;
|
||||
// }
|
||||
//every other time, delete the whole typed string
|
||||
// else{
|
||||
// self.stopNum = 0;
|
||||
// }
|
||||
|
||||
if (self.contentType === 'html') {
|
||||
// skip over html tags while backspacing
|
||||
if (curString.substr(curStrPos).charAt(0) === '>') {
|
||||
var tag = '';
|
||||
while (curString.substr(curStrPos - 1).charAt(0) !== '<') {
|
||||
tag -= curString.substr(curStrPos).charAt(0);
|
||||
curStrPos--;
|
||||
if (curStrPos < 0) { break; }
|
||||
}
|
||||
curStrPos--;
|
||||
tag += '<';
|
||||
}
|
||||
}
|
||||
|
||||
// ----- continue important stuff ----- //
|
||||
// replace text with base text + typed characters
|
||||
var nextString = curString.substr(0, curStrPos);
|
||||
self.replaceText(nextString);
|
||||
|
||||
// if the number (id of character in current string) is
|
||||
// less than the stop number, keep going
|
||||
if (curStrPos > self.stopNum) {
|
||||
// subtract characters one by one
|
||||
curStrPos--;
|
||||
// loop the function
|
||||
self.backspace(curString, curStrPos);
|
||||
}
|
||||
// if the stop number has been reached, increase
|
||||
// array position to next string
|
||||
else if (curStrPos <= self.stopNum) {
|
||||
self.arrayPos++;
|
||||
|
||||
if (self.arrayPos === self.strings.length) {
|
||||
self.arrayPos = 0;
|
||||
|
||||
// Shuffle sequence again
|
||||
if(self.shuffle) self.sequence = self.shuffleArray(self.sequence);
|
||||
|
||||
self.init();
|
||||
} else
|
||||
self.typewrite(self.strings[self.sequence[self.arrayPos]], curStrPos);
|
||||
}
|
||||
|
||||
// humanized value for typing
|
||||
}, humanize);
|
||||
|
||||
},
|
||||
|
||||
// Adds a CSS class to fade out current string
|
||||
initFadeOut: function(){
|
||||
self = this;
|
||||
this.el.className += ' ' + this.fadeOutClass;
|
||||
this.cursor.className += ' ' + this.fadeOutClass;
|
||||
return setTimeout(function() {
|
||||
self.arrayPos++;
|
||||
self.replaceText('');
|
||||
|
||||
// Resets current string if end of loop reached
|
||||
if(self.strings.length > self.arrayPos) {
|
||||
self.typewrite(self.strings[self.sequence[self.arrayPos]], 0);
|
||||
} else {
|
||||
self.typewrite(self.strings[0], 0);
|
||||
self.arrayPos = 0;
|
||||
}
|
||||
}, self.fadeOutDelay);
|
||||
},
|
||||
|
||||
// Replaces current text in the HTML element
|
||||
replaceText: function(str) {
|
||||
if (this.attr) {
|
||||
this.el.setAttribute(this.attr, str);
|
||||
} else {
|
||||
if (this.isInput) {
|
||||
this.el.value = str;
|
||||
} else if (this.contentType === 'html') {
|
||||
this.el.innerHTML = str;
|
||||
} else {
|
||||
this.el.textContent = str;
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
// Shuffles the numbers in the given array.
|
||||
shuffleArray: function(array) {
|
||||
var tmp, current, top = array.length;
|
||||
if(top) while(--top) {
|
||||
current = Math.floor(Math.random() * (top + 1));
|
||||
tmp = array[current];
|
||||
array[current] = array[top];
|
||||
array[top] = tmp;
|
||||
}
|
||||
return array;
|
||||
},
|
||||
|
||||
// Start & Stop currently not working
|
||||
|
||||
// , stop: function() {
|
||||
// var self = this;
|
||||
|
||||
// self.stop = true;
|
||||
// clearInterval(self.timeout);
|
||||
// }
|
||||
|
||||
// , start: function() {
|
||||
// var self = this;
|
||||
// if(self.stop === false)
|
||||
// return;
|
||||
|
||||
// this.stop = false;
|
||||
// this.init();
|
||||
// }
|
||||
|
||||
// Reset and rebuild the element
|
||||
reset: function() {
|
||||
var self = this;
|
||||
clearInterval(self.timeout);
|
||||
var id = this.el.getAttribute('id');
|
||||
this.el.textContent = '';
|
||||
if (typeof this.cursor !== 'undefined' && typeof this.cursor.parentNode !== 'undefined') {
|
||||
this.cursor.parentNode.removeChild(this.cursor);
|
||||
}
|
||||
this.strPos = 0;
|
||||
this.arrayPos = 0;
|
||||
this.curLoop = 0;
|
||||
// Send the callback
|
||||
this.options.resetCallback();
|
||||
}
|
||||
|
||||
$.fn.typed = function (option) {
|
||||
return this.each(function () {
|
||||
var $this = $(this)
|
||||
, data = $this.data('typed')
|
||||
, options = typeof option == 'object' && option
|
||||
if (!data) $this.data('typed', (data = new Typed(this, options)))
|
||||
if (typeof option == 'string') data[option]()
|
||||
};
|
||||
|
||||
Typed.new = function(selector, option) {
|
||||
var elements = Array.prototype.slice.apply(document.querySelectorAll(selector));
|
||||
elements.forEach(function(element) {
|
||||
var instance = element._typed,
|
||||
options = typeof option == 'object' && option;
|
||||
if (instance) { instance.reset(); }
|
||||
element._typed = instance = new Typed(element, options);
|
||||
if (typeof option == 'string') instance[option]();
|
||||
});
|
||||
};
|
||||
|
||||
if ($) {
|
||||
$.fn.typed = function(option) {
|
||||
return this.each(function() {
|
||||
var $this = $(this),
|
||||
data = $this.data('typed'),
|
||||
options = typeof option == 'object' && option;
|
||||
if (data) { data.reset(); }
|
||||
$this.data('typed', (data = new Typed(this, options)));
|
||||
if (typeof option == 'string') data[option]();
|
||||
});
|
||||
};
|
||||
}
|
||||
|
||||
$.fn.typed.defaults = {
|
||||
window.Typed = Typed;
|
||||
|
||||
var defaults = {
|
||||
strings: ["These are the default values...", "You know what you should do?", "Use your own!", "Have a great day!"],
|
||||
stringsElement: null,
|
||||
// typing speed
|
||||
typeSpeed: 0,
|
||||
// time before typing starts
|
||||
startDelay: 0,
|
||||
// backspacing speed
|
||||
backSpeed: 0,
|
||||
// shuffle the strings
|
||||
shuffle: false,
|
||||
// time before backspacing
|
||||
backDelay: 500,
|
||||
// Fade out instead of backspace
|
||||
fadeOut: false,
|
||||
fadeOutClass: 'typed-fade-out',
|
||||
fadeOutDelay: 500, // milliseconds
|
||||
// loop
|
||||
loop: false,
|
||||
// false = infinite
|
||||
loopCount: false,
|
||||
// ending callback function
|
||||
callback: function(){ null },
|
||||
// show cursor
|
||||
showCursor: true,
|
||||
// character for cursor
|
||||
cursorChar: "|",
|
||||
// attribute to type (null == text)
|
||||
attr: null,
|
||||
// either html or text
|
||||
contentType: 'html',
|
||||
// call when done callback function
|
||||
callback: function() {},
|
||||
// starting callback function before each string
|
||||
preStringTyped: function() {},
|
||||
//callback for every typed string
|
||||
onStringTyped: function(){ null }
|
||||
}
|
||||
onStringTyped: function() {},
|
||||
// callback for reset
|
||||
resetCallback: function() {}
|
||||
};
|
||||
|
||||
|
||||
}(window.jQuery);
|
||||
}(window, document, window.jQuery);
|
||||
|
Loading…
x
Reference in New Issue
Block a user