diff --git a/web/duell.html b/web/duell.html index a05f476..24bdb91 100644 --- a/web/duell.html +++ b/web/duell.html @@ -115,7 +115,15 @@
Spieler 1:
- Spieler 2: + Spieler 2:
+ Frage:
+ Alternative Antwort (0 Punkte):
diff --git a/web/js/main.js b/web/js/main.js index 3f6b62b..c6f8812 100644 --- a/web/js/main.js +++ b/web/js/main.js @@ -132,12 +132,23 @@ $(document).ready(function() { wsSend("setRightPoints", $("#mPunkteRight").val()); }); + $("#alternateAnswerBtn").click(function(){ + var is = $("#finalFragenSelect").val(); + var answer = $("#alternateAnswer").val(); + wsSend("setAnswer", is+"###"+answer); + }); + + $("#alternateAnswerPBtn").click(function(){ + var is = $("#finalFragenSelect").val(); + wsSend("setAnz", is+"###0"); + }); }); function setFinalMode(status){ isFinalMode = status == "true" ? true : false; $(".finalElement").attr("disabled", !isFinalMode); var index = $("#questionsSelcet>option:selected").index(); + index = index > 0 ? index : 0; loadQuestionToGui(index); } @@ -319,12 +330,16 @@ function loadQuestionToGui(index) { oneLine.find(".points").html(''+fragen[index]["antworten"][i]["anz"]+''); (function() { var is = i; + var is2 = i; + if (isFinalMode){ + is = $("#finalFragenSelect").val(); + } var frage = fragen[index]; oneLine.find(".answer").click(function() { - wsSend("setAnswer", is+"###"+frage["antworten"][is]["antwort"]); + wsSend("setAnswer", is+"###"+frage["antworten"][is2]["antwort"]); }); oneLine.find(".points").click(function() { - wsSend("setAnz", is+"###"+frage["antworten"][is]["anz"]); + wsSend("setAnz", is+"###"+frage["antworten"][is2]["anz"]); }); })(); } @@ -360,7 +375,11 @@ function setAnswer(index, answer) { } el.typed({ strings: [answer], - typeSpeed: 20 + typeSpeed: 50, + showCursor: false, + cursorChar: "", + fadeOut: true, + fadeOutDelay: 0, }); } diff --git a/web/js/typed.js b/web/js/typed.js index 947dd00..8dd150f 100644 --- a/web/js/typed.js +++ b/web/js/typed.js @@ -1,6 +1,6 @@ // The MIT License (MIT) -// Typed.js | Copyright (c) 2014 Matt Boldt | www.mattboldt.com +// Typed.js | Copyright (c) 2016 Matt Boldt | www.mattboldt.com // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal @@ -23,19 +23,37 @@ -!function($){ +! function(window, document, $) { "use strict"; - var Typed = function(el, options){ + var Typed = function(el, options) { + var self = this; // chosen element to manipulate text - this.el = $(el); + this.el = el; + // options - this.options = $.extend({}, $.fn.typed.defaults, options); + this.options = {}; + Object.keys(defaults).forEach(function(key) { + self.options[key] = defaults[key]; + }); + Object.keys(options).forEach(function(key) { + self.options[key] = options[key]; + }); + + // attribute to type into + this.isInput = this.el.tagName.toLowerCase() === 'input'; + this.attr = this.options.attr; + + // show cursor + this.showCursor = this.isInput ? false : this.options.showCursor; // text content of element - this.text = this.el.text(); + this.elContent = this.attr ? this.el.getAttribute(this.attr) : this.el.textContent; + + // html or plain text + this.contentType = this.options.contentType; // typing speed this.typeSpeed = this.options.typeSpeed; @@ -49,6 +67,18 @@ // amount of time to wait before backspacing this.backDelay = this.options.backDelay; + // Fade out instead of backspace + this.fadeOut = this.options.fadeOut; + this.fadeOutClass = this.options.fadeOutClass; + this.fadeOutDelay = this.options.fadeOutDelay; + + // div containing strings + if($ && this.options.stringsElement instanceof $) { + this.stringsElement = this.options.stringsElement[0] + } else { + this.stringsElement = this.options.stringsElement; + } + // input strings of text this.strings = this.options.strings; @@ -58,9 +88,6 @@ // current array position this.arrayPos = 0; - // current string based on current values[] array position - this.string = this.strings[this.arrayPos]; - // number to stop backspacing on. // default 0, can change depending on how many chars // you want to remove at the time @@ -69,209 +96,423 @@ // Looping logic this.loop = this.options.loop; this.loopCount = this.options.loopCount; - this.curLoop = 1; - if (this.loop === false){ - // number in which to stop going through array - // set to strings[] array (length - 1) to stop deleting after last string is typed - this.stopArray = this.strings.length-1; - } - else{ - this.stopArray = this.strings.length; - } + this.curLoop = 0; + + // for stopping + this.stop = false; + + // custom cursor + this.cursorChar = this.options.cursorChar; + + // shuffle the strings + this.shuffle = this.options.shuffle; + // the order of strings + this.sequence = []; // All systems go! this.build(); - } + }; - Typed.prototype = { + Typed.prototype = { - constructor: Typed + constructor: Typed, - , init: function(){ - // begin the loop w/ first current string (global self.string) - // current string will be passed as an argument each time after this - var self = this; - setTimeout(function() { - // Start typing - self.typewrite(self.string, self.strPos) - }, self.startDelay); + init: function() { + // begin the loop w/ first current string (global self.strings) + // current string will be passed as an argument each time after this + var self = this; + self.timeout = setTimeout(function() { + for (var i=0;i|"); - this.init(); + if (this.fadeOut && this.el.classList.contains(this.fadeOutClass)) { + this.el.classList.remove(this.fadeOutClass); + this.cursor.classList.remove(this.fadeOutClass); } - // pass current string state to each function - , typewrite: function(curString, curStrPos){ + // varying values for setTimeout during typing + // can't be global since number changes each time loop is executed + var humanize = Math.round(Math.random() * (100 - 30)) + this.typeSpeed; + var self = this; - // varying values for setTimeout during typing - // can't be global since number changes each time loop is executed - var humanize = Math.round(Math.random() * (30 - 30)) + this.typeSpeed; - var self = this; + // ------------- optional ------------- // + // backpaces a certain string faster + // ------------------------------------ // + // if (self.arrayPos == 1){ + // self.backDelay = 50; + // } + // else{ self.backDelay = 500; } - // ------------- optional ------------- // - // backpaces a certain string faster - // ------------------------------------ // - // if (self.arrayPos == 1){ - // self.backDelay = 50; - // } - // else{ self.backDelay = 500; } + // contain typing function in a timeout humanize'd delay + self.timeout = setTimeout(function() { + // check for an escape character before a pause value + // format: \^\d+ .. eg: ^1000 .. should be able to print the ^ too using ^^ + // single ^ are removed from string + var charPause = 0; + var substr = curString.substr(curStrPos); + if (substr.charAt(0) === '^') { + var skip = 1; // skip atleast 1 + if (/^\^\d+/.test(substr)) { + substr = /\d+/.exec(substr)[0]; + skip += substr.length; + charPause = parseInt(substr); + } - // contain typing function in a timeout - setTimeout(function() { + // strip out the escape character and pause value so they're not printed + curString = curString.substring(0, curStrPos) + curString.substring(curStrPos + skip); + } - // make sure array position is less than array length - if (self.arrayPos < self.strings.length){ - - // check for an escape character before a pause value - if (curString.substr(curStrPos, 1) === "^") { - var charPauseEnd = curString.substr(curStrPos + 1).indexOf(" "); - var charPause = curString.substr(curStrPos + 1, charPauseEnd); - // strip out the escape character and pause value so they're not printed - curString = curString.replace("^" + charPause, ""); + if (self.contentType === 'html') { + // skip over html tags while typing + var curChar = curString.substr(curStrPos).charAt(0); + if (curChar === '<' || curChar === '&') { + var tag = ''; + var endTag = ''; + if (curChar === '<') { + endTag = '>' } else { - var charPause = 0; + endTag = ';' + } + while (curString.substr(curStrPos + 1).charAt(0) !== endTag) { + tag += curString.substr(curStrPos).charAt(0); + curStrPos++; + if (curStrPos + 1 > curString.length) { break; } + } + curStrPos++; + tag += endTag; + } + } + + // timeout for any pause after a character + self.timeout = setTimeout(function() { + if (curStrPos === curString.length) { + // fires callback function + self.options.onStringTyped(self.arrayPos); + + // is this the final string + if (self.arrayPos === self.strings.length - 1) { + // animation that occurs on the last typed string + self.options.callback(); + + self.curLoop++; + + // quit if we wont loop back + if (self.loop === false || self.curLoop === self.loopCount) + return; } - // timeout for any pause after a character - setTimeout(function() { + self.timeout = setTimeout(function() { + self.backspace(curString, curStrPos); + }, self.backDelay); - // start typing each new char into existing string - // curString is function arg - self.el.text(self.text + curString.substr(0, curStrPos)); + } else { - // check if current character number is the string's length - // and if the current array position is less than the stopping point - // if so, backspace after backDelay setting - if (curStrPos > curString.length && self.arrayPos < self.stopArray){ - clearTimeout(clear); - self.options.onStringTyped(); - var clear = setTimeout(function(){ - self.backspace(curString, curStrPos); - }, self.backDelay); - } - - // else, keep typing - else{ - // add characters one by one - curStrPos++; - // loop the function - self.typewrite(curString, curStrPos); - // if the array position is at the stopping position - // finish code, on to next task - if (self.loop === false){ - if (self.arrayPos === self.stopArray && curStrPos === curString.length){ - // animation that occurs on the last typed string - // fires callback function - var clear = self.options.callback(); - clearTimeout(clear); - } - } - } - - // end of character pause - }, charPause); - } - // if the array position is greater than array length - // and looping is active, reset array pos and start over. - else if (self.loop === true && self.loopCount === false){ - self.arrayPos = 0; - self.init(); - } - else if(self.loopCount !== false && self.curLoop < self.loopCount){ - self.arrayPos = 0; - self.curLoop = self.curLoop+1; - self.init(); + /* call before functions if applicable */ + if (curStrPos === 0) { + self.options.preStringTyped(self.arrayPos); } - // humanized value for typing - }, humanize); + // start typing each new char into existing string + // curString: arg, self.el.html: original text inside element + var nextString = curString.substr(0, curStrPos + 1); + if (self.attr) { + self.el.setAttribute(self.attr, nextString); + } else { + if (self.isInput) { + self.el.value = nextString; + } else if (self.contentType === 'html') { + self.el.innerHTML = nextString; + } else { + self.el.textContent = nextString; + } + } - } - - , backspace: function(curString, curStrPos){ - - // varying values for setTimeout during typing - // can't be global since number changes each time loop is executed - var humanize = Math.round(Math.random() * (100 - 30)) + this.backSpeed; - var self = this; - - setTimeout(function() { - - // ----- this part is optional ----- // - // check string array position - // on the first string, only delete one word - // the stopNum actually represents the amount of chars to - // keep in the current string. In my case it's 14. - // if (self.arrayPos == 1){ - // self.stopNum = 14; - // } - //every other time, delete the whole typed string - // else{ - // self.stopNum = 0; - // } - - // ----- continue important stuff ----- // - // replace text with current text + typed characters - self.el.text(self.text + curString.substr(0, curStrPos)); - - // if the number (id of character in current string) is - // less than the stop number, keep going - if (curStrPos > self.stopNum){ - // subtract characters one by one - curStrPos--; + // add characters one by one + curStrPos++; // loop the function - self.backspace(curString, curStrPos); - } - // if the stop number has been reached, increase - // array position to next string - else if (curStrPos <= self.stopNum){ - clearTimeout(clear); - var clear = self.arrayPos = self.arrayPos+1; - // must pass new array position in this instance - // instead of using global arrayPos - self.typewrite(self.strings[self.arrayPos], curStrPos); + self.typewrite(curString, curStrPos); } + // end of character pause + }, charPause); // humanized value for typing - }, humanize); + }, humanize); + }, + + backspace: function(curString, curStrPos) { + var self = this; + // exit when stopped + if (this.stop === true) { + return; } + if (this.fadeOut){ + this.initFadeOut(); + return; + } + + // varying values for setTimeout during typing + // can't be global since number changes each time loop is executed + var humanize = Math.round(Math.random() * (100 - 30)) + this.backSpeed; + + self.timeout = setTimeout(function() { + + // ----- this part is optional ----- // + // check string array position + // on the first string, only delete one word + // the stopNum actually represents the amount of chars to + // keep in the current string. In my case it's 14. + // if (self.arrayPos == 1){ + // self.stopNum = 14; + // } + //every other time, delete the whole typed string + // else{ + // self.stopNum = 0; + // } + + if (self.contentType === 'html') { + // skip over html tags while backspacing + if (curString.substr(curStrPos).charAt(0) === '>') { + var tag = ''; + while (curString.substr(curStrPos - 1).charAt(0) !== '<') { + tag -= curString.substr(curStrPos).charAt(0); + curStrPos--; + if (curStrPos < 0) { break; } + } + curStrPos--; + tag += '<'; + } + } + + // ----- continue important stuff ----- // + // replace text with base text + typed characters + var nextString = curString.substr(0, curStrPos); + self.replaceText(nextString); + + // if the number (id of character in current string) is + // less than the stop number, keep going + if (curStrPos > self.stopNum) { + // subtract characters one by one + curStrPos--; + // loop the function + self.backspace(curString, curStrPos); + } + // if the stop number has been reached, increase + // array position to next string + else if (curStrPos <= self.stopNum) { + self.arrayPos++; + + if (self.arrayPos === self.strings.length) { + self.arrayPos = 0; + + // Shuffle sequence again + if(self.shuffle) self.sequence = self.shuffleArray(self.sequence); + + self.init(); + } else + self.typewrite(self.strings[self.sequence[self.arrayPos]], curStrPos); + } + + // humanized value for typing + }, humanize); + + }, + + // Adds a CSS class to fade out current string + initFadeOut: function(){ + self = this; + this.el.className += ' ' + this.fadeOutClass; + this.cursor.className += ' ' + this.fadeOutClass; + return setTimeout(function() { + self.arrayPos++; + self.replaceText(''); + + // Resets current string if end of loop reached + if(self.strings.length > self.arrayPos) { + self.typewrite(self.strings[self.sequence[self.arrayPos]], 0); + } else { + self.typewrite(self.strings[0], 0); + self.arrayPos = 0; + } + }, self.fadeOutDelay); + }, + + // Replaces current text in the HTML element + replaceText: function(str) { + if (this.attr) { + this.el.setAttribute(this.attr, str); + } else { + if (this.isInput) { + this.el.value = str; + } else if (this.contentType === 'html') { + this.el.innerHTML = str; + } else { + this.el.textContent = str; + } + } + }, + + // Shuffles the numbers in the given array. + shuffleArray: function(array) { + var tmp, current, top = array.length; + if(top) while(--top) { + current = Math.floor(Math.random() * (top + 1)); + tmp = array[current]; + array[current] = array[top]; + array[top] = tmp; + } + return array; + }, + + // Start & Stop currently not working + + // , stop: function() { + // var self = this; + + // self.stop = true; + // clearInterval(self.timeout); + // } + + // , start: function() { + // var self = this; + // if(self.stop === false) + // return; + + // this.stop = false; + // this.init(); + // } + + // Reset and rebuild the element + reset: function() { + var self = this; + clearInterval(self.timeout); + var id = this.el.getAttribute('id'); + this.el.textContent = ''; + if (typeof this.cursor !== 'undefined' && typeof this.cursor.parentNode !== 'undefined') { + this.cursor.parentNode.removeChild(this.cursor); + } + this.strPos = 0; + this.arrayPos = 0; + this.curLoop = 0; + // Send the callback + this.options.resetCallback(); } - $.fn.typed = function (option) { - return this.each(function () { - var $this = $(this) - , data = $this.data('typed') - , options = typeof option == 'object' && option - if (!data) $this.data('typed', (data = new Typed(this, options))) - if (typeof option == 'string') data[option]() + }; + + Typed.new = function(selector, option) { + var elements = Array.prototype.slice.apply(document.querySelectorAll(selector)); + elements.forEach(function(element) { + var instance = element._typed, + options = typeof option == 'object' && option; + if (instance) { instance.reset(); } + element._typed = instance = new Typed(element, options); + if (typeof option == 'string') instance[option](); }); + }; + + if ($) { + $.fn.typed = function(option) { + return this.each(function() { + var $this = $(this), + data = $this.data('typed'), + options = typeof option == 'object' && option; + if (data) { data.reset(); } + $this.data('typed', (data = new Typed(this, options))); + if (typeof option == 'string') data[option](); + }); + }; } - $.fn.typed.defaults = { + window.Typed = Typed; + + var defaults = { strings: ["These are the default values...", "You know what you should do?", "Use your own!", "Have a great day!"], + stringsElement: null, // typing speed typeSpeed: 0, // time before typing starts startDelay: 0, // backspacing speed backSpeed: 0, + // shuffle the strings + shuffle: false, // time before backspacing backDelay: 500, + // Fade out instead of backspace + fadeOut: false, + fadeOutClass: 'typed-fade-out', + fadeOutDelay: 500, // milliseconds // loop loop: false, // false = infinite loopCount: false, - // ending callback function - callback: function(){ null }, + // show cursor + showCursor: true, + // character for cursor + cursorChar: "|", + // attribute to type (null == text) + attr: null, + // either html or text + contentType: 'html', + // call when done callback function + callback: function() {}, + // starting callback function before each string + preStringTyped: function() {}, //callback for every typed string - onStringTyped: function(){ null } - } + onStringTyped: function() {}, + // callback for reset + resetCallback: function() {} + }; -}(window.jQuery); \ No newline at end of file +}(window, document, window.jQuery);