pirate/server.js

333 lines
7.5 KiB
JavaScript

var PORT = 8080;
var gameMode = true;
var allSockets = {};
var allPlayers = {};
var userCnt = 0;
var express = require('express');
var app = express();
app.use(express.static(__dirname + '/'));
var server = require('http').Server(app);
var io = require('socket.io')(server);
var map = require("./s_map.js");
var mapWidth = 20;
var mapHeight = 20;
var maxX = mapWidth * 32;
var maxY = mapHeight * 32;
var newmap = map.generateMap(mapWidth, mapHeight);
var cssMap = newmap["cssMap"];
var map = newmap["map"];
var utilMap = newmap["utilMap"];
var defaultMvnt = 2;
var items = [
"boots1",
"boots2",
"boots3",
"boots4",
"boots5",
];
var itemPlayerChanges = {
"boots1" : {
changeMovementLand : 1,
text : "Geschwindigkeit an Land +1"
},
"boots2" : {
changeMovementLand : 2,
text : "Geschwindigkeit an Land +2"
},
"boots3" : {
changeMovementLand : 3,
text : "Geschwindigkeit an Land +3"
},
"boots4" : {
changeMovementLand : 4,
text : "Geschwindigkeit an Land +4"
},
"boots5" : {
changeMovementLand : 5,
text : "Geschwindigkeit an Land +5"
},
}
server.listen(PORT);
console.log("Pirate running on port:" + PORT);
io.on('connection', function (socket) {
var playerActionTimer = null;
userCnt++;
console.log("New user", socket.id);
allSockets[socket.id] = socket;
allPlayers[socket.id] = {
keys: {},
x: 10,
y: 10,
mvnt: defaultMvnt,
special: {},
mode: 0, //0 = ship //1 foot
items: {
slot1: null,
slot2: null,
slot3: null
}
};
var player = allPlayers[socket.id];
io.sockets.emit("newPlayer", {
player: allPlayers[socket.id],
id: socket.id,
items: {
slot1: null,
slot2: null,
slot3: null
}
});
socket.on('disconnect', function () {
userCnt--;
delete allSockets[socket.id];
delete allPlayers[socket.id];
console.log("User Disconnected:", socket.id);
io.sockets.emit("playerDisc", socket.id);
});
socket.on('getmap', function () {
newmap["allPlayers"] = allPlayers;
socket.emit("getmap", newmap);
});
socket.on('keyUp', function (key) {
allPlayers[socket.id]["keys"][key] = false;
if (key == 32) { //space
player["action"] = false;
if (playerActionTimer) {
clearTimeout(playerActionTimer);
playerActionTimer = null;
}
io.sockets.emit("stopAction", socket.id);
}
});
socket.on('keyDown', function (key) {
allPlayers[socket.id]["keys"][key] = true;
});
socket.on('actionKey', function (key) {
var groundUnder = getGroundUnderPlayer(player["x"], player["y"]);
if (player["mode"] == 0) { //ship
if (groundUnder >= 1) { //its nearly land
player["mode"] = 1;
player["special"]["modechange"] = true;
}
} else {
if (groundUnder <= 1) { //its water land
player["mode"] = 0;
player["special"]["modechange"] = true;
}
};
console.log(player["mode"], groundUnder);
var obj = getNearestObject(player["x"], player["y"]);
if (obj) {
obj["socketId"] = socket.id;
if (playerActionTimer) {
clearTimeout(playerActionTimer);
playerActionTimer = null;
}
if (obj["name"] == "forest") {
playerActionTimer = setTimeout(function () {
utilMap[obj["mapY"]][obj["mapX"]] = "";
io.sockets.emit("removeUtil", obj);
socket.emit("stopAnimation", 2000);
}, 2000); //2 Secs
socket.emit("animation", 2000);
} else if (obj["name"] == "treasure-closed") {
playerActionTimer = setTimeout(function () {
utilMap[obj["mapY"]][obj["mapX"]] = "treasure-open";
obj["newName"] = "treasure-open";
io.sockets.emit("replaceUtil", obj);
socket.emit("stopAnimation", 2000);
let randomItem = getRandomItem();
let nearFieldCoords = getNearEmptyField(obj["mapX"], obj["mapY"]);
utilMap[nearFieldCoords["y"]][nearFieldCoords["x"]] = randomItem;
let newObj = {
mapY: nearFieldCoords["y"],
mapX: nearFieldCoords["x"],
newName: randomItem
}
io.sockets.emit("dropItem", newObj);
console.log("newObj", newObj)
}, 2000); //2 Secs
socket.emit("animation", 2000);
}
io.sockets.emit("objAction", obj);
}
player["action"] = true;
});
});
function getNearEmptyField(x, y) {
for(var i=-1;i<2;i++) {
for(var k=-1;k<2;k++) {
console.log("check",i, k, y+i, x+k, utilMap[y+i][x+k])
if(utilMap[y+i][x+k] == "") {
return {
y : y+i,
x : x+k
}
}
}
}
}
function getRandomItem() {
console.log("rnd", items.length, getRandomNumber(0, items.length), items)
return items[getRandomNumber(0, items.length)];
}
function getNearestObject(x, y) {
var mapX = Math.floor(x / 32);
var mapY = Math.floor(y / 32);
var obj = null;
if (utilMap[mapY][mapX] != "") {
obj = {
mapX: mapX,
mapY: mapY,
name: utilMap[mapY][mapX]
}
} else {
var rX = x % 32;
var rY = y % 32;
var sX = 0;
var sY = 0;
if (rX > 6 && rX < 26) { //He stands in the middle of the field (left-><-right)
if (rY < 16) { //go Up
sY = -1;
} else { //go Down
sY = 1;
}
} else if (rY > 6 && rY < 26) { //He stands in the middle of the field (up-><-down)
if (rX < 16) { //go left
sX = -1;
} else { //go right
sX = 1;
}
}
if (utilMap[mapY + sY][mapX + sX] != "") {
obj = {
mapY: mapY + sY,
mapX: mapX + sX,
name: utilMap[mapY + sY][mapX + sX]
}
}
}
return obj;
}
setInterval(function () {
for (var id in allPlayers) {
var player = allPlayers[id];
for (var key in player["keys"]) {
if (player["keys"][key]) { //if key is pressed
var tx = 0;
var ty = 0;
var mvnt = player["mvnt"];
if (key == 37) { //left
tx = -1 * mvnt;
} else if (key == 38) { //top
ty = -1 * mvnt;
} else if (key == 39) { //right
tx = mvnt;
} else if (key == 40) { //bottom
ty = mvnt;
}
if (!player["action"]) {
var newX = player["x"] + tx;
var newY = player["y"] + ty;
var groundUnderPlayer = getGroundUnderPlayer(newX, newY);
if (checkPlayerPosition(newX, newY, groundUnderPlayer, player)) {
player["x"] = newX;
player["y"] = newY;
player["mvnt"] = getPlayerMvnt(player, groundUnderPlayer);
}
}
}
}
}
io.sockets.emit("setpos", allPlayers);
for (var id in allPlayers) {
allPlayers[id]["special"] = {};
}
}, 20);
function checkPlayerPosition(newX, newY, groundUnderPlayer, player) {
if (newX < 0 || newY < 0 || newX > maxX || newY > maxY) {
return false;
}
if (player["mode"] == 0) { //ship
if (groundUnderPlayer < 0 || groundUnderPlayer > 2) { //dont move with ship on land
return false;
}
} else {
if (groundUnderPlayer == 7) { //forrest so dont move
return false;
}
}
return true;
}
function getGroundUnderPlayer(newX, newY) { //0 = water; 10 = hard ground
if (newX < 0 || newY < 0 || newX > maxX || newY > maxY) {
return 0;
}
var mapX = Math.floor(newX / 32);
var mapY = Math.floor(newY / 32);
var ground = cssMap[mapY][mapX];
var util = utilMap[mapY][mapX];
if (util == "forest") {
return 7;
}
var groundSplit = ground.split("_");
if (groundSplit.length != 2) {
if (ground == "water") {
return 0;
}
return 10; //Ground
}
return parseFloat(groundSplit[1]);
}
function getPlayerMvnt(player, groundUnderPlayer) {
if (player["mode"] == 0) { //ship
if (groundUnderPlayer === 1) {
return 0.5;
} else if (groundUnderPlayer === 2) {
return 0.1;
}
} else {
if (groundUnderPlayer === 0) {
return 0.1;
} else if (groundUnderPlayer === 1) {
return 0.5;
} else if (groundUnderPlayer === 2) {
return 0.8;
}
return 1.5;
}
return defaultMvnt;
}
function getRandomNumber(min, max) { //min (inclusive) and max (exclusive)
return Math.floor(Math.random() * (max - min + 1)) + min;
}