pirate/s_map.js
2016-10-20 10:45:29 +02:00

160 lines
5.1 KiB
JavaScript

module.exports = {
generateMap: function(width, height) {
var map = [];
var i = 0;
map[i++] = ["0","0","0","0","0","0","0","0","0","0","0","0","0","0","0","0","0"];
map[i++] = ["0","0","0","0","0","0","0","0","0","0","0","0","0","0","0","0","0"];
map[i++] = ["0","0","0","0","0","0","0","0","0","0","0","0","0","0","0","0","0"];
map[i++] = ["0","0","0","0","0","0","0","0","0","0","0","0","0","0","0","0","0"];
map[i++] = ["0","0","0","0","0","0","0","0","0","0","0","0","0","0","0","0","0"];
map[i++] = ["0","0","0","0","0","0","0","0","0","0","0","0","0","0","0","0","0"];
map[i++] = ["0","0","0","0","4","0","0","0","0","0","0","0","0","0","0","0","0"];
map[i++] = ["0","0","0","0","4","0","0","0","0","0","0","0","0","0","0","0","0"];
map[i++] = ["0","0","0","0","4","0","0","0","0","0","0","0","0","0","0","0","0"];
map[i++] = ["0","0","0","0","4","0","0","0","0","0","0","0","0","0","0","0","0"];
map[i++] = ["0","0","0","0","0","0","0","0","0","0","0","0","0","0","0","0","0"];
map[i++] = ["0","0","0","0","0","0","0","0","0","0","0","0","0","0","0","0","0"];
map[i++] = ["0","0","0","0","0","0","0","0","0","0","0","0","0","0","0","0","0"];
map[i++] = ["0","0","0","0","0","0","0","0","0","0","0","0","0","0","0","0","0"];
map[i++] = ["0","0","0","0","0","0","0","0","0","0","0","0","0","0","0","0","0"];
map[i++] = ["0","0","0","0","0","0","0","0","0","0","4","4","0","0","0","0","0"];
map[i++] = ["0","0","0","0","0","0","0","0","0","0","0","4","0","0","0","0","0"];
map[i++] = ["0","0","0","0","0","0","0","0","0","0","0","4","0","0","0","0","0"];
map[i++] = ["0","0","0","0","0","0","0","0","0","0","0","0","0","0","0","0","0"];
map[i++] = ["0","0","0","0","0","0","0","0","0","0","0","0","0","0","0","0","0"];
map[i++] = ["0","0","0","0","0","0","0","0","0","0","0","0","0","0","0","0","0"];
map[i++] = ["0","0","0","0","0","0","0","0","0","0","0","0","0","0","0","0","0"];
map[i++] = ["0","0","0","0","0","0","0","0","0","0","0","0","0","0","0","0","0"];
map[i++] = ["0","0","0","0","0","0","0","0","0","0","0","0","0","0","0","0","0"];
var g = [6,5,4,3,2];
for(var k=0;k<g.length;k++) {
var i = g[k]+"";
for(var w=1;w<map.length-1;w++) {
for(var h=1;h<map[w].length-1;h++) {
if(map[w][h] == "0" && (map[w-1][h]==i || map[w][h-1]==i || map[w][h+1]==i || map[w+1][h]==i || map[w+1][h+1]==i || map[w-1][h-1]==i || map[w+1][h-1]==i || map[w-1][h+1]==i)) {
map[w][h] = (i-1)+""; //set ground
}
}
}
}
return map;
for(var w=0;w<width;w++) {
map[w] = [];
for(var h=0;h<height;h++) {
//make border
if(w<=0 || h<=0 || w>=width-1 || h>=height-1) {
map[w][h] = "0";
} else {
map[w][h] = "0";
p = 0.1;
if(rand(p))
map[w][h] = "#";
}
}
}
//preprocessing
for(i=0;i<8;i++) { //expand all islands
var orgMap = [];
for(var w=0;w<width;w++) {
orgMap[w] = [];
for(var h=0;h<height;h++) {
orgMap[w][h] = map[w][h];
}
}
var exP = 80;
for(var w=1;w<width-1;w++) {
for(var h=1;h<height-1;h++) {
if(orgMap[w][h]=="#") {
if(rand(exP)) map[w-1][h]="#"
if(rand(exP)) map[w+1][h]="#"
if(rand(exP)) map[w][h-1]="#"
if(rand(exP)) map[w][h+1]="#"
if(rand(exP)) map[w-1][h-1]="#"
if(rand(exP)) map[w-1][h+1]="#"
if(rand(exP)) map[w+1][h-1]="#"
if(rand(exP)) map[w+1][h+1]="#"
}
}
}
}
for(var w=0;w<width;w++) {
for(var h=0;h<height;h++) {
if(h<4 || w<4 || w>width-5 || h>height-5) {
map[w][h] = "0"; //border water
}
}
}
for(i=0;i<10;i++) { //fill water holes
for(var w=1;w<width-1;w++) {
for(var h=1;h<height-1;h++) {
if(map[w][h]=="0") {
var groundCtn = 0;
if(map[w-1][h]=="#")
groundCtn++;
if(map[w+1][h]=="#")
groundCtn++;
if(map[w][h-1]=="#")
groundCtn++;
if(map[w][h+1]=="#")
groundCtn++;
if(map[w-1][h-1]=="#")
groundCtn++;
if(map[w-1][h+1]=="#")
groundCtn++;
if(map[w+1][h-1]=="#")
groundCtn++;
if(map[w+1][h+1]=="#")
groundCtn++;
if(groundCtn >= 5)
map[w][h] = "#";
}
}
}
}
/* groundtypes
g = ground w = water
*/
//Set ground type
for(var w=0;w<width;w++) {
for(var h=0;h<height;h++) {
if(map[w][h] == "#") {
map[w][h] = "4"; //set ground
}
}
}
// var g = [4,3,2];
// for(var k=0;k<g.length;k++) {
// var i = g[k]+"";
// for(var w=0;w<width;w++) {
// for(var h=0;h<height;h++) {
// if(map[w][h] == "0" && !(w<=0 || h<=0 || w>=width-1 || h>=height-1) && (map[w-1][h]==i || map[w][h-1]==i || map[w][h+1]==i || map[w+1][h]==i || map[w+1][h+1]==i || map[w-1][h-1]==i || map[w+1][h-1]==i || map[w-1][h+1]==i)) {
// map[w][h] = (i-1)+""; //set ground
// }
// }
// }
// }
return map;
}
};
function rand(p) {
if(p > Math.random()*100)
return true;
return false;
}