var PORT = 8080; var gameMode = true; var allSockets = {}; var allPlayers = {}; var userCnt = 0; var express = require('express'); var app = express(); app.use(express.static(__dirname + '/')); var server = require('http').Server(app); var io = require('socket.io')(server); var map = require("./s_map.js"); var mapWidth = 100; var mapHeight = 100; var maxX = mapWidth * 32; var maxY = mapHeight * 32; var newmap = map.generateMap(mapWidth,mapHeight); var cssMap = newmap["cssMap"]; var map = newmap["map"]; var utilMap = newmap["utilMap"]; var defaultMvnt = 2; server.listen(PORT); console.log("Pirate running on port:"+PORT); io.on('connection', function(socket){ var playerActionTimer = null; userCnt++; console.log("New user", socket.id); allSockets[socket.id] = socket; allPlayers[socket.id] = { keys : {}, x : 10, y : 10, mvnt : defaultMvnt, special : {}, mode : 0 //0 = ship //1 foot }; var player = allPlayers[socket.id]; io.sockets.emit("newPlayer", { player : allPlayers[socket.id], id : socket.id }); socket.on('disconnect', function () { userCnt--; delete allSockets[socket.id]; delete allPlayers[socket.id]; console.log("User Disconnected:", socket.id); io.sockets.emit("playerDisc", socket.id); }); socket.on('getmap', function () { newmap["allPlayers"] = allPlayers; socket.emit("getmap", newmap); }); socket.on('keyUp', function (key) { allPlayers[socket.id]["keys"][key] = false; if(key==32) { //space player["action"] = false; if(playerActionTimer) { clearTimeout(playerActionTimer); playerActionTimer = null; } io.sockets.emit("stopAction", socket.id); } }); socket.on('keyDown', function (key) { allPlayers[socket.id]["keys"][key] = true; }); socket.on('actionKey', function (key) { var groundUnder = getGroundUnderPlayer(player["x"], player["y"]); if(player["mode"] == 0) { //ship if(groundUnder>=1) { //its nearly land player["mode"] = 1; player["special"]["modechange"] = true; } } else { if(groundUnder<=1) { //its water land player["mode"] = 0; player["special"]["modechange"] = true; } }; console.log(player["mode"],groundUnder); var obj = getNearestObject(player["x"], player["y"]); if(obj) { obj["socketId"] = socket.id; if(playerActionTimer) { clearTimeout(playerActionTimer); playerActionTimer = null; } if(obj["name"] == "forest") { playerActionTimer = setTimeout(function() { utilMap[obj["mapY"]][obj["mapX"]] = ""; io.sockets.emit("removeUtil", obj); console.log("REMOVEEEEE", obj); socket.emit("stopAnimation", 2000); }, 2000); //2 Secs socket.emit("animation", 2000); } io.sockets.emit("objAction", obj); } player["action"] = true; }); }); function getNearestObject(x, y) { var mapX = Math.floor(x/32); var mapY = Math.floor(y/32); var obj = null; if(utilMap[mapY][mapX]!="") { obj = { mapX : mapX, mapY : mapY, name : utilMap[mapY][mapX] } } else { var rX = x%32; var rY = y%32; var sX = 0; var sY = 0; if(rX>6 && rX<26) { //He stands in the middle of the field (left-><-right) if(rY<16) { //go Up sY = -1; } else { //go Down sY = 1; } } else if(rY>6 && rY<26) { //He stands in the middle of the field (up-><-down) if(rX<16) { //go left sX = -1; } else { //go right sX = 1; } } if(utilMap[mapY+sY][mapX+sX]!="") { obj = { mapY : mapY+sY, mapX : mapX+sX, name : utilMap[mapY+sY][mapX+sX] } } } return obj; } setInterval(function() { for(var id in allPlayers) { var player = allPlayers[id]; for(var key in player["keys"]) { if(player["keys"][key]) { //if key is pressed var tx = 0; var ty = 0; var mvnt = player["mvnt"]; if(key==37) { //left tx = -1 * mvnt; } else if(key==38) { //top ty = -1 * mvnt; } else if(key==39) { //right tx = mvnt; } else if(key==40) { //bottom ty = mvnt; } if(!player["action"]) { var newX = player["x"]+tx; var newY = player["y"]+ty; var groundUnderPlayer = getGroundUnderPlayer(newX, newY); if(checkPlayerPosition(newX, newY, groundUnderPlayer, player)) { player["x"] = newX; player["y"] = newY; player["mvnt"] = getPlayerMvnt(player, groundUnderPlayer); } } } } } io.sockets.emit("setpos", allPlayers); for(var id in allPlayers) { allPlayers[id]["special"] = {}; } },20); function checkPlayerPosition(newX, newY, groundUnderPlayer, player) { if(newX <0 || newY<0 || newX > maxX || newY > maxY) { return false; } if(player["mode"]==0) { //ship if(groundUnderPlayer < 0 || groundUnderPlayer > 2) { //dont move with ship on land return false; } } else { if(groundUnderPlayer == 7) { //forrest so dont move return false; } } return true; } function getGroundUnderPlayer(newX, newY) { //0 = water; 10 = hard ground if(newX <0 || newY<0 || newX > maxX || newY > maxY) { return 0; } var mapX = Math.floor(newX/32); var mapY = Math.floor(newY/32); var ground = cssMap[mapY][mapX]; var util = utilMap[mapY][mapX]; if(util == "forest") { return 7; } var groundSplit = ground.split("_"); if(groundSplit.length != 2) { if(ground == "water") { return 0; } return 10; //Ground } return parseFloat(groundSplit[1]); } function getPlayerMvnt(player, groundUnderPlayer) { if(player["mode"]==0) { //ship if(groundUnderPlayer===1) { return 0.5; } else if(groundUnderPlayer===2) { return 0.1; } } else { if(groundUnderPlayer===0) { return 0.1; } else if(groundUnderPlayer===1) { return 0.5; } else if(groundUnderPlayer===2) { return 0.8; } return 1.5; } return defaultMvnt; }