improve stuff
This commit is contained in:
parent
5870275ea9
commit
e477a9faf1
19
css/main.css
19
css/main.css
@ -311,6 +311,22 @@
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margin-top: 5px;
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}
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.item_consumable_fish1 {
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background: url(../img/items.png) -268px -146px;
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width: 30px;
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background-size: 476px;
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margin-left: 5px;
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margin-top: 5px;
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}
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.item_consumable_fish2 {
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background: url(../img/items.png) -298px -148px;
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width: 30px;
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background-size: 476px;
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margin-left: 5px;
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margin-top: 5px;
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}
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.item_item_dimond1 {
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background: url(../img/items.png) -350px -150px;
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width: 50px;
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@ -333,8 +349,7 @@
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background: url(../img/items.png) -100px 0px;
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width: 50px;
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background-size: 800px;
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margin-left: 5px;
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margin-top: 5px;
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opacity: 25%;
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}
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.slot_chest {
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@ -33,7 +33,7 @@
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</table>
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<table style="position: absolute; bottom:0px; left:72px; margin-bottom: 5px; padding: 5px; border-radius: 5px; border: 3px solid #0000002e; border-left: 0px; background: rgb(26 26 26 / 49%); border-bottom-left-radius: 0px; border-top-left-radius: 0px;">
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<tr>
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<td style="width:50px; height: 50px; background: #00000052;" class="playerSlot" id="slot_weapon"></td>
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<td style="width:50px; height: 50px; background: #00000052;" class="playerSlot" id="slot_weapon"><span style="position: absolute; top:8px; left: 8px; font-family: monospace; font-size: 1.2em; font-weight: bold; color: gray;">Space</span></td>
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<td style="width:50px; height: 50px; background: #00000052;" class="playerSlot" id="slot_tool"></td>
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<td style="width:50px; height: 50px; background: #00000052;" class="playerSlot" id="slot_item"></td>
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</tr>
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40
js/main.js
40
js/main.js
@ -40,6 +40,8 @@ var tooltiptexts = {
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"item_weapon_sword5": "Schwert: Schaden erhöht 600",
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"item_weapon_stick1": "Stock: Schaden erhöht 50",
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"item_item_bone1": "Mach nix, ehöht aber dein Level um 1",
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"item_consumable_fish1": "Erhöht deine Lebenspunkte um 20",
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"item_consumable_fish2": "Erhöht deine Lebenspunkte um 10",
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"item_item_dimond1": "Verkaufe den Diamand für 10 Siegpunkte! Bewegungsgeschwindigkeit verlangsamt!",
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"item_item_woods1": "Bündel Holz: Schiff verstärken +1"
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}
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@ -109,11 +111,13 @@ socket.on('stopAction', function (socketId) {
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socket.on('removeUtil', function (obj) {
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console.log(obj);
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$("." + obj["mapY"] + '-' + obj["mapX"] + '.' + obj["name"]).removeClass(obj["name"])
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utilMap[obj["mapY"]][obj["mapX"]] = "";
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});
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socket.on('replaceUtil', function (obj) {
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console.log(obj);
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$("." + obj["mapY"] + '-' + obj["mapX"] + '.' + obj["name"]).removeClass(obj["name"]).addClass(obj["newName"]);
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utilMap[obj["mapY"]][obj["mapX"]] = obj["newName"];
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});
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socket.on('dropItem', function (obj) {
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@ -250,7 +254,10 @@ socket.on('setpos', function (allPlayers) {
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});
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playerImg.addClass("guy" + top2Btn + "-" + left2right + "-" + picStep);
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}
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}
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playerImg.attr("top2Btn", top2Btn)
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playerImg.attr("left2right", left2right)
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playerElement.css({ "top": player["y"], "left": player["x"], "-webkit-transform": "rotate(" + angle + "rad)" });
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}
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}
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@ -276,6 +283,10 @@ socket.on('displayMsg', function (msg) {
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showDisplayMsg(msg);
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});
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socket.on('showHitAnimation', function (playerId) {
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showHitAnimation(playerId);
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});
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function showDisplayMsg(msg) {
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$(".msgDiv").remove();
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@ -289,10 +300,30 @@ function showDisplayMsg(msg) {
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function showHitAnimation(playerId) {
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let player = g_allPlayers[playerId];
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if (player) {
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let picWidth = 30;
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let y = player["y"];
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let x = player["x"];
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let hitImg = $('<img style="z-index: 101; position:absolute; top: '+y+'px; left: '+x+'px; opacity: 50%; width:50px; transform: rotate(-20deg); transform-origin: top right;" src="/img/hit.png">');
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let x = player["x"] - picWidth;
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var playerElement = $("#" + playerId);
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var playerImg = playerElement.find("img");
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let top2Btn = playerImg.attr("top2Btn");
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let left2right = playerImg.attr("left2right");
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var angle = Math.atan2(top2Btn, left2right);
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console.log(top2Btn, left2right)
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// $(".hitbox").remove();
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// $("#main").append('<div class="hitbox" style="z-index: 10; height: '+picWidth*2+'px; width:'+picWidth*2+'px; position:absolute; top:'+(y-picWidth)+'px; left:'+(x)+'px; border-radius:50%; border: 1px solid black;"></div>')
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let hitImg = $('<img style="z-index: 101; position:absolute; border-spacing: ' + (angle + Math.PI / 2+0.5) + 'px; top: ' + y + 'px; left: ' + x + 'px; opacity: 40%; width:' + picWidth + 'px; transform: rotate(' + (angle + Math.PI / 2+0.5) + 'rad); transform-origin: top right;" src="/img/hit.png">');
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$("#main").append(hitImg);
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hitImg.animate({ borderSpacing: (angle + Math.PI / 2 + Math.PI) }, {
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step: function (now, fx) {
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$(this).css('transform', 'rotate(' + now + 'rad)');
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},
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duration: 150,
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complete : function () {
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hitImg.hide();
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}
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}, 'swing');
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}
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}
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@ -317,6 +348,7 @@ $(document).ready(function () {
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}
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$(document).keydown(function (event) {
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//console.log(event.which)
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if (event.ctrlKey == true && (event.which == '61' || event.which == '107' || event.which == '173' || event.which == '109' || event.which == '187' || event.which == '189')) {
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event.preventDefault();
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}
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@ -326,7 +358,7 @@ $(document).ready(function () {
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event.preventDefault();
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if (!keys[key]) {
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if (key == 32) {
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if (key == 69) {
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socket.emit("actionKey", key);
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} else {
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socket.emit("keyDown", key);
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@ -338,7 +370,7 @@ $(document).ready(function () {
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$(document).keyup(function (event) {
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var key = event.which;
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socket.emit("keyUp", key);
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if (key == 32) {
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if (key == 69) {
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$("#animationDiv").remove();
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}
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keys[key] = false;
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177
server.js
177
server.js
@ -66,95 +66,99 @@ var itemAttrs = {
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},
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"item_head_head1": {
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lvl: 1,
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armor: 200
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armor: 10
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},
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"item_head_head2": {
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lvl: 2,
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armor: 300
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armor: 18
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},
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"item_head_head3": {
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lvl: 3,
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armor: 400
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armor: 23
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},
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"item_head_head4": {
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lvl: 4,
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armor: 500
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armor: 25
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},
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"item_head_head5": {
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lvl: 5,
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armor: 600
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armor: 30
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},
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"item_chest_chest1": {
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lvl: 1,
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armor: 200
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armor: 10
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},
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"item_chest_chest2": {
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lvl: 2,
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armor: 300
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armor: 18
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},
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"item_chest_chest3": {
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lvl: 3,
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armor: 400
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armor: 23
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},
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"item_chest_chest4": {
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lvl: 4,
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armor: 500
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armor: 25
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},
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"item_chest_chest5": {
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lvl: 5,
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armor: 600
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armor: 30
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},
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"item_legs_legs1": {
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lvl: 1,
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armor: 200
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armor: 10
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},
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"item_legs_legs2": {
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lvl: 2,
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armor: 300
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armor: 18
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},
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"item_legs_legs3": {
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lvl: 3,
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armor: 400
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armor: 23
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},
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"item_legs_legs4": {
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lvl: 4,
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armor: 500
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armor: 28
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},
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"item_legs_legs5": {
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lvl: 5,
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armor: 600
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},
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"item_legs_legs5": {
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lvl: 5,
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armor: 600
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armor: 30
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},
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"item_weapon_sword1": {
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lvl: 1,
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armor: 200
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dmg: 40
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},
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"item_weapon_sword2": {
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lvl: 2,
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armor: 300
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dmg: 60
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},
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"item_weapon_sword3": {
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lvl: 3,
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armor: 400
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dmg: 80
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},
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"item_weapon_sword4": {
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lvl: 4,
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armor: 500
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dmg: 100
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},
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"item_weapon_sword5": {
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lvl: 5,
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armor: 600
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dmg: 130
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},
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"item_weapon_stick1": {
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lvl: 1,
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armor: 50
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dmg: 20
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},
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"item_item_bone1": {
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lvl: 1,
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},
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"item_consumable_fish1": {
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lvl: 3,
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hp: 30,
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},
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"item_consumable_fish2": {
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lvl: 1,
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hp: 10
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},
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"item_item_dimond1": {
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lvl: 10,
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changeMovementSpeed: -0.5
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@ -183,6 +187,8 @@ io.on('connection', function (socket) {
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x: 10,
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y: 10,
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mvnt: defaultMvnt,
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lookingLeft : 0,
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lookingUp : 0,
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special: {},
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mode: 0, //0 = ship //1 foot
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slots: {
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@ -190,10 +196,11 @@ io.on('connection', function (socket) {
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chest: null,
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legs: null,
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boots: null,
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weapon: null,
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weapon: 'item_weapon_sword2',
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tool: null,
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item: null
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}
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},
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hp : 100
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};
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var player = allPlayers[socket.id];
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io.sockets.emit("newPlayer", {
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@ -205,6 +212,7 @@ io.on('connection', function (socket) {
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for (var i in player.slots) {
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if (player.slots[i]) {
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let nearFieldCoords = getNearEmptyField(Math.floor(player["x"] / 32), Math.floor(player["y"] / 32));
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if(nearFieldCoords) {
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let newObj = {
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mapY: nearFieldCoords["y"],
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mapX: nearFieldCoords["x"],
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@ -214,6 +222,7 @@ io.on('connection', function (socket) {
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io.sockets.emit("dropItem", newObj);
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}
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}
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}
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userCnt--;
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delete allSockets[socket.id];
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delete allPlayers[socket.id];
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@ -230,7 +239,7 @@ io.on('connection', function (socket) {
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socket.on('keyUp', function (key) {
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allPlayers[socket.id]["keys"][key] = false;
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if (key == 32) { //space
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if (key == 69) { //space
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player["action"] = false;
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if (playerActionTimer) {
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clearTimeout(playerActionTimer);
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@ -242,6 +251,23 @@ io.on('connection', function (socket) {
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socket.on('keyDown', function (key) {
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allPlayers[socket.id]["keys"][key] = true;
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if(key == 32) { //Space HIT SOMEONE
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//if(allPlayers[socket.id]["mode"] == 1) { // On land
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if(!allPlayers[socket.id]["hitPending"]) {
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io.sockets.emit("showHitAnimation", socket.id);
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allPlayers[socket.id]["hitPending"] = true;
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let allPlayersWithCollision = checkHitWithOtherPlayers(socket.id);
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for(var i=0;i<allPlayersWithCollision.length;i++) {
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calcDmgAndHitPlayer(allPlayers[socket.id], allPlayers[allPlayersWithCollision[i]])
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}
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console.log(allPlayersWithCollision);
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setTimeout(function() {
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allPlayers[socket.id]["hitPending"] = false;
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}, 500)
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}
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//}
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}
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});
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socket.on('actionKey', function (key) {
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@ -316,7 +342,7 @@ io.on('connection', function (socket) {
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socket.emit("stopAnimation", 500);
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//Drop a random Item
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let randomItem = "item_tool_axe5"; // getRandomItem(1, 2);
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let randomItem = getRandomItem(1, 2);
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let nearFieldCoords = getNearEmptyField(obj["mapX"], obj["mapY"]);
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utilMap[nearFieldCoords["y"]][nearFieldCoords["x"]] = randomItem;
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@ -346,10 +372,15 @@ io.on('connection', function (socket) {
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//console.log("drop", newObj)
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}
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console.log(slotArt)
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if(slotArt == "consumable") {
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let hp = itemAttrs[obj["name"]]["hp"];
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allPlayers[socket.id]["hp"] += hp;
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socket.emit("displayMsg", "Lebenspunkte +"+hp);
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} else {
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allPlayers[socket.id]["slots"][slotArt] = itemName;
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socket.emit("addItemToInventar", itemName);
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}
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}
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io.sockets.emit("objAction", obj);
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@ -361,11 +392,11 @@ io.on('connection', function (socket) {
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function getNearEmptyField(x, y) {
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x = Math.round(x);
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y = Math.round(y);
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for (var j = 0; j < 10; j++) {
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for (var j = 0; j < 20; j++) {
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for (var i = -1 - j; i < 2 + j; i++) {
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for (var k = -1; k < 2; k++) {
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//console.log("check", i, k, y + i, x + k, utilMap[y + i][x + k])
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if (utilMap[y + i][x + k] == "" && cssMap[y + i][x + k] != "water") {
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//console.log("check", i, k, y + i, x + k)
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if (utilMap[y + i] && utilMap[y + i][x + k] == "" && cssMap[y + i] && cssMap[y + i][x + k] != "water") {
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return {
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y: y + i,
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x: x + k
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@ -376,11 +407,28 @@ function getNearEmptyField(x, y) {
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}
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}
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function calcDmgAndHitPlayer(player1, player2) {
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let dmg = 1;
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dmg += parseFloat(player1["slots"]["weapon"] ? itemAttrs[player1["slots"]["weapon"]]["dmg"] : 0 );
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let armor = 1;
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for(var k in player2["slots"]) {
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if(k == "head" || k=="chest" || k == "legs") {
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armor+= parseFloat(player1["slots"][k] ? itemAttrs[player1["slots"][k]]["armor"] : 0);
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}
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}
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let hitDmg = dmg * (armor/100) * 100
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player2["hp"] -= hitDmg;
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console.log(hitDmg, dmg, armor, player1, player2)
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}
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function getRandomItem(minLvl, maxLvl) {
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//console.log("rnd", items.length, getRandomNumber(0, items.length), items)
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while (1) {
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let item = items[getRandomNumber(0, items.length)];
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console.log(item)
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if (item && (typeof (maxLvl) == "undefined" || typeof (minLvl) == "undefined" || (itemAttrs[item]["lvl"] >= minLvl && itemAttrs[item]["lvl"] <= maxLvl))) {
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return item;
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}
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}
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@ -415,7 +463,7 @@ function getNearestObject(x, y) {
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}
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}
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if (utilMap[mapY + sY][mapX + sX] != "") {
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if (utilMap[mapY + sY] && utilMap[mapY + sY][mapX + sX] != "") {
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obj = {
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mapY: mapY + sY,
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mapX: mapX + sX,
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@ -447,6 +495,10 @@ setInterval(function () {
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ty = mvnt;
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}
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player.lookingLeft = tx > 0 ? -1 : (tx < 0 ? 1 : player.lookingLeft)
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player.lookingUp = ty > 0 ? -1 : (ty < 0 ? 1 : player.lookingUp)
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//console.log(player)
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if (!player["action"]) {
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var newX = player["x"] + tx;
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var newY = player["y"] + ty;
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@ -544,3 +596,58 @@ function getPlayerMvnt(player, groundUnderPlayer) {
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function getRandomNumber(min, max) { //min (inclusive) and max (exclusive)
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return Math.floor(Math.random() * (max - min + 1)) + min;
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}
|
||||
|
||||
function checkHitWithOtherPlayers(socketId) {
|
||||
let playersWithCollision = [];
|
||||
let mainPlayer = allPlayers[socketId];
|
||||
for(var sid in allPlayers) {
|
||||
if(sid != socketId) { //Dont check collision with self
|
||||
let targetPlayer = allPlayers[sid];
|
||||
let bottom = mainPlayer.keys["40"];
|
||||
let left = mainPlayer.keys["37"];
|
||||
//console.log(mainPlayer.x, mainPlayer.y, 28, targetPlayer.x, targetPlayer.y, 8)
|
||||
if(isCircleCircleCollision(mainPlayer.x, mainPlayer.y, 28, targetPlayer.x, targetPlayer.y, 8)) {
|
||||
let hit = false;
|
||||
console.log(mainPlayer.lookingLeft, mainPlayer.lookingUp , mainPlayer.x, mainPlayer.y, targetPlayer.x, targetPlayer.y)
|
||||
if(mainPlayer.lookingLeft == 1 && mainPlayer.x >= targetPlayer.x) {
|
||||
hit = true;
|
||||
} else if(mainPlayer.lookingLeft == -1 && mainPlayer.x <= targetPlayer.x) {
|
||||
hit = true;
|
||||
} else if(mainPlayer.lookingUp == 1 && mainPlayer.y >= targetPlayer.y) {
|
||||
hit = true;
|
||||
} else if(mainPlayer.lookingUp == -1 && mainPlayer.y <= targetPlayer.y) {
|
||||
hit = true;
|
||||
}
|
||||
|
||||
if(hit) {
|
||||
playersWithCollision.push(sid);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return playersWithCollision;
|
||||
}
|
||||
|
||||
function isCircleRecCollision(cx, cy, cr, rx, ry, rw, rh) {
|
||||
var cDistx = Math.abs(cx - rx);
|
||||
var cDisty = Math.abs(cy - ry);
|
||||
if (cDistx > rw / 2 + cr)
|
||||
return false;
|
||||
if (cDisty > rh / 2 + cr)
|
||||
return false;
|
||||
if (cDistx <= rw / 2)
|
||||
return true;
|
||||
if (cDisty <= rh / 2)
|
||||
return false;
|
||||
return (cDistx - rw / 2) * (cDistx - rw / 2) + (cDisty - rh / 2) * (cDisty - rh / 2) <= cr * cr;
|
||||
}
|
||||
|
||||
function isCircleCircleCollision(x1, y1, r1, x2, y2, r2) {
|
||||
var dx = x1 - x2;
|
||||
var dy = y1 - y2;
|
||||
var sr = r1 + r2;
|
||||
if (Math.abs(dx) <= sr && Math.abs(dy) <= sr) { //Check main condition
|
||||
return Math.sqrt(dx * dx + dy * dy) < sr // true = collision detected!
|
||||
}
|
||||
return false;
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user