add function to drop items from crates
This commit is contained in:
parent
c0d79755eb
commit
c409b5e5e9
42
css/main.css
42
css/main.css
@ -54,6 +54,48 @@
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transform-origin: 0;
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transform-origin: 0;
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}
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}
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/* Items */
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.boots1 {
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background: url(../img/items.png) 0px -95px;
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width: 30px;
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background-size: 500px;
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margin-left: 5px;
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margin-top: 5px;
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}
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.boots2 {
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background: url(../img/items.png) -32px -95px;
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width: 30px;
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background-size: 500px;
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margin-left: 5px;
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margin-top: 5px;
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}
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.boots3 {
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background: url(../img/items.png) -64px -95px;
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width: 30px;
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background-size: 500px;
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margin-left: 5px;
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margin-top: 5px;
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}
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.boots4 {
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background: url(../img/items.png) -96px -95px;
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width: 30px;
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background-size: 500px;
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margin-left: 5px;
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margin-top: 5px;
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}
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.boots5 {
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background: url(../img/items.png) -128px -95px;
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width: 30px;
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background-size: 500px;
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margin-left: 5px;
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margin-top: 5px;
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}
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/* Guy */
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.guy1-0-0 {
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.guy1-0-0 {
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background: url(../img/guy_sprite.png) 0px 0px;
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background: url(../img/guy_sprite.png) 0px 0px;
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}
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}
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BIN
img/items.png
Normal file
BIN
img/items.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 662 KiB |
@ -77,6 +77,11 @@ socket.on('replaceUtil', function (obj) {
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$("."+obj["mapY"]+'-'+obj["mapX"]+'.'+obj["name"]).removeClass(obj["name"]).addClass(obj["newName"]);
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$("."+obj["mapY"]+'-'+obj["mapX"]+'.'+obj["name"]).removeClass(obj["name"]).addClass(obj["newName"]);
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});
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});
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socket.on('dropItem', function (obj) {
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console.log(obj);
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domMap.append('<img style="top:'+((obj["mapY"]*32))+'px; left:'+((obj["mapX"]*32))+'px; z-index:3; position:absolute;" src="./img/plain.png" i="'+obj["newName"]+'" class="'+obj["mapY"]+'-'+obj["mapX"]+' spriteItem spriteUtils '+obj["newName"]+'">');
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});
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function addNewPlayer(player, id) {
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function addNewPlayer(player, id) {
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if($("#"+id).length==0) {
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if($("#"+id).length==0) {
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var modeClass = "default_ship";
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var modeClass = "default_ship";
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8
s_map.js
8
s_map.js
@ -137,17 +137,17 @@ module.exports = {
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}
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}
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}
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}
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var treasureSet = false;
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var treasureCnt = 5;
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var foundLand = true;
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var foundLand = true;
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while (!treasureSet && foundLand) {
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while (treasureCnt>0 && foundLand) {
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foundLand = false;
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foundLand = false;
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for (var w = 0; w < width; w++) { //add chest
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for (var w = 0; w < width; w++) { //add chest
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for (var h = 0; h < height; h++) {
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for (var h = 0; h < height; h++) {
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if(map[w][h] == "6") {
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if(map[w][h] == "6") {
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foundLand = true;
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foundLand = true;
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}
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}
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if (map[w][h] == "6" && Math.random() < 0.00001 && !treasureSet) {
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if (map[w][h] == "6" && Math.random() < 0.00001 && treasureCnt>0) {
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treasureSet = true;
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treasureCnt--;
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utilMap[w][h] = "treasure-closed";
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utilMap[w][h] = "treasure-closed";
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console.log(w, h, "treasure")
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console.log(w, h, "treasure")
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}
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}
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233
server.js
233
server.js
@ -11,34 +11,78 @@ app.use(express.static(__dirname + '/'));
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var server = require('http').Server(app);
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var server = require('http').Server(app);
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var io = require('socket.io')(server);
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var io = require('socket.io')(server);
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var map = require("./s_map.js");
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var map = require("./s_map.js");
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var mapWidth = 100;
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var mapWidth = 20;
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var mapHeight = 100;
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var mapHeight = 20;
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var maxX = mapWidth * 32;
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var maxX = mapWidth * 32;
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var maxY = mapHeight * 32;
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var maxY = mapHeight * 32;
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var newmap = map.generateMap(mapWidth,mapHeight);
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var newmap = map.generateMap(mapWidth, mapHeight);
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var cssMap = newmap["cssMap"];
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var cssMap = newmap["cssMap"];
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var map = newmap["map"];
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var map = newmap["map"];
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var utilMap = newmap["utilMap"];
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var utilMap = newmap["utilMap"];
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var defaultMvnt = 2;
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var defaultMvnt = 2;
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var items = [
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"boots1",
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"boots2",
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"boots3",
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"boots4",
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"boots5",
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];
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var itemPlayerChanges = {
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"boots1" : {
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changeMovementLand : 1,
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text : "Geschwindigkeit an Land +1"
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},
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"boots2" : {
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changeMovementLand : 2,
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text : "Geschwindigkeit an Land +2"
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},
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"boots3" : {
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changeMovementLand : 3,
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text : "Geschwindigkeit an Land +3"
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},
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"boots4" : {
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changeMovementLand : 4,
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text : "Geschwindigkeit an Land +4"
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},
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"boots5" : {
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changeMovementLand : 5,
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text : "Geschwindigkeit an Land +5"
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},
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}
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server.listen(PORT);
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server.listen(PORT);
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console.log("Pirate running on port:"+PORT);
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console.log("Pirate running on port:" + PORT);
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io.on('connection', function(socket){
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io.on('connection', function (socket) {
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var playerActionTimer = null;
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var playerActionTimer = null;
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userCnt++;
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userCnt++;
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console.log("New user", socket.id);
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console.log("New user", socket.id);
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allSockets[socket.id] = socket;
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allSockets[socket.id] = socket;
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allPlayers[socket.id] = {
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allPlayers[socket.id] = {
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keys : {},
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keys: {},
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x : 10,
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x: 10,
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y : 10,
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y: 10,
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mvnt : defaultMvnt,
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mvnt: defaultMvnt,
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special : {},
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special: {},
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mode : 0 //0 = ship //1 foot
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mode: 0, //0 = ship //1 foot
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items: {
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slot1: null,
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slot2: null,
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slot3: null
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}
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};
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};
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var player = allPlayers[socket.id];
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var player = allPlayers[socket.id];
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io.sockets.emit("newPlayer", { player : allPlayers[socket.id], id : socket.id });
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io.sockets.emit("newPlayer", {
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player: allPlayers[socket.id],
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id: socket.id,
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items: {
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slot1: null,
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slot2: null,
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slot3: null
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}
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});
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socket.on('disconnect', function () {
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socket.on('disconnect', function () {
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userCnt--;
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userCnt--;
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@ -49,16 +93,16 @@ io.on('connection', function(socket){
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});
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});
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socket.on('getmap', function () {
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socket.on('getmap', function () {
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newmap["allPlayers"] = allPlayers;
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newmap["allPlayers"] = allPlayers;
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socket.emit("getmap", newmap);
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socket.emit("getmap", newmap);
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});
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});
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socket.on('keyUp', function (key) {
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socket.on('keyUp', function (key) {
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allPlayers[socket.id]["keys"][key] = false;
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allPlayers[socket.id]["keys"][key] = false;
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if(key==32) { //space
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if (key == 32) { //space
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player["action"] = false;
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player["action"] = false;
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if(playerActionTimer) {
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if (playerActionTimer) {
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clearTimeout(playerActionTimer);
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clearTimeout(playerActionTimer);
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playerActionTimer = null;
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playerActionTimer = null;
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}
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}
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@ -72,38 +116,51 @@ io.on('connection', function(socket){
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socket.on('actionKey', function (key) {
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socket.on('actionKey', function (key) {
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var groundUnder = getGroundUnderPlayer(player["x"], player["y"]);
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var groundUnder = getGroundUnderPlayer(player["x"], player["y"]);
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if(player["mode"] == 0) { //ship
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if (player["mode"] == 0) { //ship
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if(groundUnder>=1) { //its nearly land
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if (groundUnder >= 1) { //its nearly land
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player["mode"] = 1;
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player["mode"] = 1;
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player["special"]["modechange"] = true;
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player["special"]["modechange"] = true;
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}
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}
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} else {
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} else {
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if(groundUnder<=1) { //its water land
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if (groundUnder <= 1) { //its water land
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player["mode"] = 0;
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player["mode"] = 0;
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player["special"]["modechange"] = true;
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player["special"]["modechange"] = true;
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}
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}
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};
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};
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console.log(player["mode"],groundUnder);
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console.log(player["mode"], groundUnder);
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var obj = getNearestObject(player["x"], player["y"]);
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var obj = getNearestObject(player["x"], player["y"]);
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if(obj) {
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if (obj) {
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obj["socketId"] = socket.id;
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obj["socketId"] = socket.id;
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if(playerActionTimer) {
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if (playerActionTimer) {
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clearTimeout(playerActionTimer);
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clearTimeout(playerActionTimer);
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playerActionTimer = null;
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playerActionTimer = null;
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}
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}
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if(obj["name"] == "forest") {
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if (obj["name"] == "forest") {
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playerActionTimer = setTimeout(function() {
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playerActionTimer = setTimeout(function () {
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utilMap[obj["mapY"]][obj["mapX"]] = "";
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utilMap[obj["mapY"]][obj["mapX"]] = "";
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io.sockets.emit("removeUtil", obj);
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io.sockets.emit("removeUtil", obj);
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socket.emit("stopAnimation", 2000);
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socket.emit("stopAnimation", 2000);
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}, 2000); //2 Secs
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}, 2000); //2 Secs
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socket.emit("animation", 2000);
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socket.emit("animation", 2000);
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} else if(obj["name"] == "treasure-closed") {
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} else if (obj["name"] == "treasure-closed") {
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playerActionTimer = setTimeout(function() {
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playerActionTimer = setTimeout(function () {
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utilMap[obj["mapY"]][obj["mapX"]] = "treasure-open";
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utilMap[obj["mapY"]][obj["mapX"]] = "treasure-open";
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obj["newName"] = "treasure-open";
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obj["newName"] = "treasure-open";
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io.sockets.emit("replaceUtil", obj);
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io.sockets.emit("replaceUtil", obj);
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socket.emit("stopAnimation", 2000);
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socket.emit("stopAnimation", 2000);
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let randomItem = getRandomItem();
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let nearFieldCoords = getNearEmptyField(obj["mapX"], obj["mapY"]);
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utilMap[nearFieldCoords["y"]][nearFieldCoords["x"]] = randomItem;
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let newObj = {
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mapY: nearFieldCoords["y"],
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mapX: nearFieldCoords["x"],
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newName: randomItem
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}
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io.sockets.emit("dropItem", newObj);
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console.log("newObj", newObj)
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}, 2000); //2 Secs
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}, 2000); //2 Secs
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socket.emit("animation", 2000);
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socket.emit("animation", 2000);
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}
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}
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@ -111,43 +168,61 @@ io.on('connection', function(socket){
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}
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}
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player["action"] = true;
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player["action"] = true;
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});
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});
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});
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});
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function getNearEmptyField(x, y) {
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for(var i=-1;i<2;i++) {
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for(var k=-1;k<2;k++) {
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console.log("check",i, k, y+i, x+k, utilMap[y+i][x+k])
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if(utilMap[y+i][x+k] == "") {
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return {
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y : y+i,
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x : x+k
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}
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}
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}
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}
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}
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function getRandomItem() {
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console.log("rnd", items.length, getRandomNumber(0, items.length), items)
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return items[getRandomNumber(0, items.length)];
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}
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function getNearestObject(x, y) {
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function getNearestObject(x, y) {
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var mapX = Math.floor(x/32);
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var mapX = Math.floor(x / 32);
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var mapY = Math.floor(y/32);
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var mapY = Math.floor(y / 32);
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var obj = null;
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var obj = null;
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if(utilMap[mapY][mapX]!="") {
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if (utilMap[mapY][mapX] != "") {
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obj = {
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obj = {
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mapX : mapX,
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mapX: mapX,
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mapY : mapY,
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mapY: mapY,
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name : utilMap[mapY][mapX]
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name: utilMap[mapY][mapX]
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}
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}
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} else {
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} else {
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var rX = x%32;
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var rX = x % 32;
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var rY = y%32;
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var rY = y % 32;
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var sX = 0;
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var sX = 0;
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var sY = 0;
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var sY = 0;
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if(rX>6 && rX<26) { //He stands in the middle of the field (left-><-right)
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if (rX > 6 && rX < 26) { //He stands in the middle of the field (left-><-right)
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if(rY<16) { //go Up
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if (rY < 16) { //go Up
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sY = -1;
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sY = -1;
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} else { //go Down
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} else { //go Down
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sY = 1;
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sY = 1;
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}
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}
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} else if(rY>6 && rY<26) { //He stands in the middle of the field (up-><-down)
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} else if (rY > 6 && rY < 26) { //He stands in the middle of the field (up-><-down)
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if(rX<16) { //go left
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if (rX < 16) { //go left
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sX = -1;
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sX = -1;
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} else { //go right
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} else { //go right
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sX = 1;
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sX = 1;
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}
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}
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}
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}
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if(utilMap[mapY+sY][mapX+sX]!="") {
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if (utilMap[mapY + sY][mapX + sX] != "") {
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obj = {
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obj = {
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mapY : mapY+sY,
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mapY: mapY + sY,
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mapX : mapX+sX,
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mapX: mapX + sX,
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name : utilMap[mapY+sY][mapX+sX]
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name: utilMap[mapY + sY][mapX + sX]
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}
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}
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}
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}
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}
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}
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@ -156,31 +231,31 @@ function getNearestObject(x, y) {
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}
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}
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setInterval(function() {
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setInterval(function () {
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for(var id in allPlayers) {
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for (var id in allPlayers) {
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var player = allPlayers[id];
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var player = allPlayers[id];
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for(var key in player["keys"]) {
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for (var key in player["keys"]) {
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if(player["keys"][key]) { //if key is pressed
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if (player["keys"][key]) { //if key is pressed
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var tx = 0;
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var tx = 0;
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var ty = 0;
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var ty = 0;
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var mvnt = player["mvnt"];
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var mvnt = player["mvnt"];
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if(key==37) { //left
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if (key == 37) { //left
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tx = -1 * mvnt;
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tx = -1 * mvnt;
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} else if(key==38) { //top
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} else if (key == 38) { //top
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ty = -1 * mvnt;
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ty = -1 * mvnt;
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} else if(key==39) { //right
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} else if (key == 39) { //right
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tx = mvnt;
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tx = mvnt;
|
||||||
} else if(key==40) { //bottom
|
} else if (key == 40) { //bottom
|
||||||
ty = mvnt;
|
ty = mvnt;
|
||||||
}
|
}
|
||||||
|
|
||||||
if(!player["action"]) {
|
if (!player["action"]) {
|
||||||
var newX = player["x"]+tx;
|
var newX = player["x"] + tx;
|
||||||
var newY = player["y"]+ty;
|
var newY = player["y"] + ty;
|
||||||
|
|
||||||
var groundUnderPlayer = getGroundUnderPlayer(newX, newY);
|
var groundUnderPlayer = getGroundUnderPlayer(newX, newY);
|
||||||
if(checkPlayerPosition(newX, newY, groundUnderPlayer, player)) {
|
if (checkPlayerPosition(newX, newY, groundUnderPlayer, player)) {
|
||||||
player["x"] = newX;
|
player["x"] = newX;
|
||||||
player["y"] = newY;
|
player["y"] = newY;
|
||||||
player["mvnt"] = getPlayerMvnt(player, groundUnderPlayer);
|
player["mvnt"] = getPlayerMvnt(player, groundUnderPlayer);
|
||||||
@ -190,42 +265,42 @@ setInterval(function() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
io.sockets.emit("setpos", allPlayers);
|
io.sockets.emit("setpos", allPlayers);
|
||||||
for(var id in allPlayers) {
|
for (var id in allPlayers) {
|
||||||
allPlayers[id]["special"] = {};
|
allPlayers[id]["special"] = {};
|
||||||
}
|
}
|
||||||
},20);
|
}, 20);
|
||||||
|
|
||||||
function checkPlayerPosition(newX, newY, groundUnderPlayer, player) {
|
function checkPlayerPosition(newX, newY, groundUnderPlayer, player) {
|
||||||
if(newX <0 || newY<0 || newX > maxX || newY > maxY) {
|
if (newX < 0 || newY < 0 || newX > maxX || newY > maxY) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
if(player["mode"]==0) { //ship
|
if (player["mode"] == 0) { //ship
|
||||||
if(groundUnderPlayer < 0 || groundUnderPlayer > 2) { //dont move with ship on land
|
if (groundUnderPlayer < 0 || groundUnderPlayer > 2) { //dont move with ship on land
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
if(groundUnderPlayer == 7) { //forrest so dont move
|
if (groundUnderPlayer == 7) { //forrest so dont move
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
function getGroundUnderPlayer(newX, newY) { //0 = water; 10 = hard ground
|
function getGroundUnderPlayer(newX, newY) { //0 = water; 10 = hard ground
|
||||||
if(newX <0 || newY<0 || newX > maxX || newY > maxY) {
|
if (newX < 0 || newY < 0 || newX > maxX || newY > maxY) {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
var mapX = Math.floor(newX/32);
|
var mapX = Math.floor(newX / 32);
|
||||||
var mapY = Math.floor(newY/32);
|
var mapY = Math.floor(newY / 32);
|
||||||
var ground = cssMap[mapY][mapX];
|
var ground = cssMap[mapY][mapX];
|
||||||
var util = utilMap[mapY][mapX];
|
var util = utilMap[mapY][mapX];
|
||||||
if(util == "forest") {
|
if (util == "forest") {
|
||||||
return 7;
|
return 7;
|
||||||
}
|
}
|
||||||
var groundSplit = ground.split("_");
|
var groundSplit = ground.split("_");
|
||||||
if(groundSplit.length != 2) {
|
if (groundSplit.length != 2) {
|
||||||
if(ground == "water") {
|
if (ground == "water") {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
return 10; //Ground
|
return 10; //Ground
|
||||||
@ -233,22 +308,26 @@ function getGroundUnderPlayer(newX, newY) { //0 = water; 10 = hard ground
|
|||||||
return parseFloat(groundSplit[1]);
|
return parseFloat(groundSplit[1]);
|
||||||
}
|
}
|
||||||
|
|
||||||
function getPlayerMvnt(player, groundUnderPlayer) {
|
function getPlayerMvnt(player, groundUnderPlayer) {
|
||||||
if(player["mode"]==0) { //ship
|
if (player["mode"] == 0) { //ship
|
||||||
if(groundUnderPlayer===1) {
|
if (groundUnderPlayer === 1) {
|
||||||
return 0.5;
|
return 0.5;
|
||||||
} else if(groundUnderPlayer===2) {
|
} else if (groundUnderPlayer === 2) {
|
||||||
return 0.1;
|
return 0.1;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
if(groundUnderPlayer===0) {
|
if (groundUnderPlayer === 0) {
|
||||||
return 0.1;
|
return 0.1;
|
||||||
} else if(groundUnderPlayer===1) {
|
} else if (groundUnderPlayer === 1) {
|
||||||
return 0.5;
|
return 0.5;
|
||||||
} else if(groundUnderPlayer===2) {
|
} else if (groundUnderPlayer === 2) {
|
||||||
return 0.8;
|
return 0.8;
|
||||||
}
|
}
|
||||||
return 1.5;
|
return 1.5;
|
||||||
}
|
}
|
||||||
return defaultMvnt;
|
return defaultMvnt;
|
||||||
|
}
|
||||||
|
|
||||||
|
function getRandomNumber(min, max) { //min (inclusive) and max (exclusive)
|
||||||
|
return Math.floor(Math.random() * (max - min + 1)) + min;
|
||||||
}
|
}
|
Loading…
x
Reference in New Issue
Block a user