add chest to the game
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1cd9762a3b
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16
css/main.css
16
css/main.css
@ -18,7 +18,8 @@
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.flower {
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width: 32px;
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height: 32px;
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background: url(../img/objectlayer.png) 125px -29px;;
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background: url(../img/objectlayer.png) 125px -29px;
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;
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}
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.tree1 {
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@ -167,6 +168,19 @@
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background: url(../img/ground_tiles.png) -135px -17px;
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}
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.treasure-closed {
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width: 34px;
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height: 36px;
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background: url(../img/chest.png) 95px -221px;
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}
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.treasure-open {
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width: 34px;
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height: 36px;
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background: url(../img/chest.png) 55px -213px;
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}
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.water {
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background: url(../img/ground_tiles.png) 192px 254px;
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}
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BIN
img/chest.png
Normal file
BIN
img/chest.png
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Binary file not shown.
After Width: | Height: | Size: 6.2 KiB |
18
s_map.js
18
s_map.js
@ -137,6 +137,20 @@ module.exports = {
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}
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}
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var treasureSet = false;
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while (!treasureSet) {
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for (var w = 0; w < width; w++) { //fill forest
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for (var h = 0; h < height; h++) {
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if (map[w][h] == "6" && Math.random() < 0.00001 && !treasureSet) {
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treasureSet = true;
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utilMap[w][h] = "treasure-closed";
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console.log(w, h, "treasure")
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}
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}
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}
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}
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var g = [6, 5, 4, 3, 2];
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for (var k = 0; k < g.length; k++) {
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var i = g[k] + "";
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@ -155,6 +169,10 @@ module.exports = {
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}
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};
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function rndBetween(start, end) {
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return Math.floor(Math.random() * end) + start;
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}
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function rand(p) {
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if (p > Math.random() * 100)
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return true;
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@ -11,8 +11,8 @@ app.use(express.static(__dirname + '/'));
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var server = require('http').Server(app);
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var io = require('socket.io')(server);
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var map = require("./s_map.js");
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var mapWidth = 500;
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var mapHeight = 500;
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var mapWidth = 100;
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var mapHeight = 100;
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var maxX = mapWidth * 32;
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var maxY = mapHeight * 32;
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var newmap = map.generateMap(mapWidth,mapHeight);
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