add chest to the game

This commit is contained in:
cracker0dks 2019-05-18 15:32:28 +02:00
parent 1cd9762a3b
commit 7429b1ae6d
4 changed files with 270 additions and 238 deletions

View File

@ -5,30 +5,31 @@
} }
.animate { .animate {
background-position:left bottom !important; background-position: left bottom !important;
} }
.spriteUtils{ .spriteUtils {
position: absolute; position: absolute;
-webkit-transform: scale(0.7); -webkit-transform: scale(0.7);
transform: scale(0.7); transform: scale(0.7);
transform-origin: 0; transform-origin: 0;
} }
.flower{ .flower {
width: 32px; width: 32px;
height: 32px; height: 32px;
background: url(../img/objectlayer.png) 125px -29px;; background: url(../img/objectlayer.png) 125px -29px;
;
} }
.tree1{ .tree1 {
width: 60px; width: 60px;
height: 60px; height: 60px;
z-index: 110 !important; z-index: 110 !important;
background: url(../img/objectlayer.png) 315px -70px; background: url(../img/objectlayer.png) 315px -70px;
} }
.stone1{ .stone1 {
width: 32px; width: 32px;
height: 35px; height: 35px;
background: url(../img/objectlayer.png) 158px -65px; background: url(../img/objectlayer.png) 158px -65px;
@ -48,7 +49,7 @@
top: -13px; top: -13px;
left: -13px; left: -13px;
background: url(../img/guy_sprite.png) 0px 0px; background: url(../img/guy_sprite.png) 0px 0px;
-webkit-transform: scale(0.7); -webkit-transform: scale(0.7);
transform: scale(0.7); transform: scale(0.7);
transform-origin: 0; transform-origin: 0;
} }
@ -150,23 +151,36 @@
} }
#main { #main {
-webkit-transform: scale(1.5); -webkit-transform: scale(1.5);
transform: scale(2); transform: scale(2);
transform-origin: 0; transform-origin: 0;
} }
.fass{ .fass {
width: 32px; width: 32px;
height: 43px; height: 43px;
background: url(../img/objectlayer.png) 157px -18px; background: url(../img/objectlayer.png) 157px -18px;
} }
.forest{ .forest {
width: 46px; width: 46px;
height: 46px; height: 46px;
background: url(../img/ground_tiles.png) -135px -17px; background: url(../img/ground_tiles.png) -135px -17px;
} }
.treasure-closed {
width: 34px;
height: 36px;
background: url(../img/chest.png) 95px -221px;
}
.treasure-open {
width: 34px;
height: 36px;
background: url(../img/chest.png) 55px -213px;
}
.water { .water {
background: url(../img/ground_tiles.png) 192px 254px; background: url(../img/ground_tiles.png) 192px 254px;
} }

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464
s_map.js
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@ -1,187 +1,205 @@
module.exports = { module.exports = {
generateMap: function(width, height) { generateMap: function (width, height) {
var map = []; var map = [];
var utilMap = []; var utilMap = [];
var g = [6,5,4,3,2]; var g = [6, 5, 4, 3, 2];
for(var k=0;k<g.length;k++) { for (var k = 0; k < g.length; k++) {
var i = g[k]+""; var i = g[k] + "";
for(var w=1;w<map.length-1;w++) { for (var w = 1; w < map.length - 1; w++) {
for(var h=1;h<map[w].length-1;h++) { for (var h = 1; h < map[w].length - 1; h++) {
if(map[w][h] == "0" && (map[w-1][h]==i || map[w][h-1]==i || map[w][h+1]==i || map[w+1][h]==i || map[w+1][h+1]==i || map[w-1][h-1]==i || map[w+1][h-1]==i || map[w-1][h+1]==i)) { if (map[w][h] == "0" && (map[w - 1][h] == i || map[w][h - 1] == i || map[w][h + 1] == i || map[w + 1][h] == i || map[w + 1][h + 1] == i || map[w - 1][h - 1] == i || map[w + 1][h - 1] == i || map[w - 1][h + 1] == i)) {
map[w][h] = (i-1)+""; //set ground map[w][h] = (i - 1) + ""; //set ground
} }
} }
} }
}
//return map;
for(var w=0;w<width;w++) {
map[w] = [];
utilMap[w] = [];
for(var h=0;h<height;h++) {
map[w][h] = "0";
utilMap[w][h] = "";
if(Math.random()<0.0009)
map[w][h] = "#";
}
}
//preprocessing
for(i=0;i<8;i++) { //expand all islands
var orgMap = [];
for(var w=0;w<width;w++) {
orgMap[w] = [];
for(var h=0;h<height;h++) {
orgMap[w][h] = map[w][h];
}
} }
var exP = 80; //return map;
for(var w=1;w<width-1;w++) {
for(var h=1;h<height-1;h++) {
if(orgMap[w][h]=="#") { for (var w = 0; w < width; w++) {
if(rand(exP)) map[w-1][h]="#" map[w] = [];
if(rand(exP)) map[w+1][h]="#" utilMap[w] = [];
if(rand(exP)) map[w][h-1]="#" for (var h = 0; h < height; h++) {
if(rand(exP)) map[w][h+1]="#" map[w][h] = "0";
if(rand(exP)) map[w-1][h-1]="#" utilMap[w][h] = "";
if(rand(exP)) map[w-1][h+1]="#" if (Math.random() < 0.0009)
if(rand(exP)) map[w+1][h-1]="#" map[w][h] = "#";
if(rand(exP)) map[w+1][h+1]="#" }
} }
}
} //preprocessing
for (i = 0; i < 8; i++) { //expand all islands
var orgMap = [];
for (var w = 0; w < width; w++) {
orgMap[w] = [];
for (var h = 0; h < height; h++) {
orgMap[w][h] = map[w][h];
}
}
var exP = 80;
for (var w = 1; w < width - 1; w++) {
for (var h = 1; h < height - 1; h++) {
if (orgMap[w][h] == "#") {
if (rand(exP)) map[w - 1][h] = "#"
if (rand(exP)) map[w + 1][h] = "#"
if (rand(exP)) map[w][h - 1] = "#"
if (rand(exP)) map[w][h + 1] = "#"
if (rand(exP)) map[w - 1][h - 1] = "#"
if (rand(exP)) map[w - 1][h + 1] = "#"
if (rand(exP)) map[w + 1][h - 1] = "#"
if (rand(exP)) map[w + 1][h + 1] = "#"
}
}
}
}
for (var i = 0; i < 2; i++) {
for (var w = 7; w < width - 7; w++) {
for (var h = 7; h < height - 7; h++) {
if (map[w][h] == "0") {
if (map[w][h - 1] == "#" || map[w][h - 2] == "#" || map[w][h - 3] == "#" || map[w][h - 4] == "#" || map[w][h - 5] == "#" || map[w][h - 6] == "#") {
if (map[w][h + 1] == "#" || map[w][h + 2] == "#" || map[w][h + 3] == "#" || map[w][h + 4] == "#" || map[w][h + 5] == "#" || map[w][h + 6] == "#") {
map[w][h] = "#";
}
}
if (map[w - 1][h] == "#" || map[w - 2][h] == "#" || map[w - 3][h] == "#" || map[w - 4][h] == "#" || map[w - 5][h] == "#" || map[w - 6][h] == "#") {
if (map[w + 1][h] == "#" || map[w + 2][h] == "#" || map[w + 3][h] == "#" || map[w + 4][h] == "#" || map[w + 5][h] == "#" || map[w + 6][h] == "#") {
map[w][h] = "#";
}
}
if (map[w - 1][h - 1] == "#" || map[w - 2][h - 2] == "#" || map[w - 3][h - 3] == "#" || map[w - 4][h - 4] == "#" || map[w - 5][h - 5] == "#" || map[w - 6][h - 6] == "#") {
if (map[w + 1][h + 1] == "#" || map[w + 2][h + 2] == "#" || map[w + 3][h + 3] == "#" || map[w + 4][h + 4] == "#" || map[w + 5][h + 5] == "#" || map[w + 6][h + 6] == "#") {
map[w][h] = "#";
}
}
if (map[w + 1][h - 1] == "#" || map[w + 2][h - 2] == "#" || map[w + 3][h - 3] == "#" || map[w + 4][h - 4] == "#" || map[w + 5][h - 5] == "#" || map[w + 6][h - 6] == "#") {
if (map[w - 1][h + 1] == "#" || map[w - 2][h + 2] == "#" || map[w - 3][h + 3] == "#" || map[w - 4][h + 4] == "#" || map[w - 5][h + 5] == "#" || map[w - 6][h + 6] == "#") {
map[w][h] = "#";
}
}
}
}
}
}
for (var w = 0; w < width; w++) {
for (var h = 0; h < height; h++) {
if (h <= 7 || w <= 7 || w > width - 7 || h > height - 7) {
map[w][h] = "0"; //border water
}
}
}
/* groundtypes
g = ground w = water
*/
//
//Set ground type
for (var w = 0; w < width; w++) {
for (var h = 0; h < height; h++) {
if (map[w][h] == "#") { //is ground
map[w][h] = "6"; //set ground
if (Math.random() < 0.011) {
utilMap[w][h] = "forest";
} else if (utilMap[w - 1][h] == "forest" || utilMap[w][h - 1] == "forest" || utilMap[w - 1][h - 1] == "forest") {
if (Math.random() < 0.8) {
utilMap[w][h] = "forest";
}
} else if (Math.random() < 0.011) {
utilMap[w][h] = "flower";
} else if (Math.random() < 0.011) {
utilMap[w][h] = "tree1";
} else if (Math.random() < 0.011) {
utilMap[w][h] = "stone1";
} else if (Math.random() < 0.011) {
utilMap[w][h] = "fass";
}
}
}
}
for (var w = 0; w < width; w++) { //fill forest
for (var h = 0; h < height; h++) {
if (map[w][h] == "6") {
if ((utilMap[w - 1][h] == "forest" && utilMap[w + 1][h] == "forest") || (utilMap[w][h - 1] == "forest" && utilMap[w][h + 1] == "forest")) {
utilMap[w][h] = "forest";
}
}
}
}
var treasureSet = false;
while (!treasureSet) {
for (var w = 0; w < width; w++) { //fill forest
for (var h = 0; h < height; h++) {
if (map[w][h] == "6" && Math.random() < 0.00001 && !treasureSet) {
treasureSet = true;
utilMap[w][h] = "treasure-closed";
console.log(w, h, "treasure")
}
}
}
}
var g = [6, 5, 4, 3, 2];
for (var k = 0; k < g.length; k++) {
var i = g[k] + "";
for (var w = 0; w < width; w++) {
for (var h = 0; h < height; h++) {
if (map[w][h] == "0" && !(w <= 0 || h <= 0 || w >= width - 1 || h >= height - 1) && (map[w - 1][h] == i || map[w][h - 1] == i || map[w][h + 1] == i || map[w + 1][h] == i || map[w + 1][h + 1] == i || map[w - 1][h - 1] == i || map[w + 1][h - 1] == i || map[w - 1][h + 1] == i)) {
map[w][h] = (i - 1) + ""; //set ground
}
}
}
}
var cssMap = addCssClass(map);
return { "map": map, "cssMap": cssMap, "utilMap": utilMap };
} }
for(var i=0;i<2;i++) {
for(var w=7;w<width-7;w++) {
for(var h=7;h<height-7;h++) {
if(map[w][h]=="0") {
if(map[w][h-1]=="#" || map[w][h-2]=="#" || map[w][h-3]=="#" || map[w][h-4]=="#" || map[w][h-5]=="#" || map[w][h-6]=="#") {
if(map[w][h+1]=="#" || map[w][h+2]=="#" || map[w][h+3]=="#" || map[w][h+4]=="#" || map[w][h+5]=="#" || map[w][h+6]=="#") {
map[w][h]="#";
}
}
if(map[w-1][h]=="#" || map[w-2][h]=="#" || map[w-3][h]=="#" || map[w-4][h]=="#" || map[w-5][h]=="#" || map[w-6][h]=="#") {
if(map[w+1][h]=="#" || map[w+2][h]=="#" || map[w+3][h]=="#" || map[w+4][h]=="#" || map[w+5][h]=="#" || map[w+6][h]=="#") {
map[w][h]="#";
}
}
if(map[w-1][h-1]=="#" || map[w-2][h-2]=="#" || map[w-3][h-3]=="#" || map[w-4][h-4]=="#" || map[w-5][h-5]=="#" || map[w-6][h-6]=="#") {
if(map[w+1][h+1]=="#" || map[w+2][h+2]=="#" || map[w+3][h+3]=="#" || map[w+4][h+4]=="#" || map[w+5][h+5]=="#" || map[w+6][h+6]=="#") {
map[w][h]="#";
}
}
if(map[w+1][h-1]=="#" || map[w+2][h-2]=="#" || map[w+3][h-3]=="#" || map[w+4][h-4]=="#" || map[w+5][h-5]=="#" || map[w+6][h-6]=="#") {
if(map[w-1][h+1]=="#" || map[w-2][h+2]=="#" || map[w-3][h+3]=="#" || map[w-4][h+4]=="#" || map[w-5][h+5]=="#" || map[w-6][h+6]=="#") {
map[w][h]="#";
}
}
}
}
}
}
for(var w=0;w<width;w++) {
for(var h=0;h<height;h++) {
if(h<=7 || w<=7 || w>width-7 || h>height-7) {
map[w][h] = "0"; //border water
}
}
}
/* groundtypes
g = ground w = water
*/
//
//Set ground type
for(var w=0;w<width;w++) {
for(var h=0;h<height;h++) {
if(map[w][h] == "#") { //is ground
map[w][h] = "6"; //set ground
if(Math.random()<0.011) {
utilMap[w][h] = "forest";
} else if(utilMap[w-1][h]=="forest" || utilMap[w][h-1]=="forest" || utilMap[w-1][h-1]=="forest") {
if(Math.random()<0.8) {
utilMap[w][h] = "forest";
}
}else if(Math.random()<0.011) {
utilMap[w][h] = "flower";
} else if(Math.random()<0.011) {
utilMap[w][h] = "tree1";
} else if(Math.random()<0.011) {
utilMap[w][h] = "stone1";
} else if(Math.random()<0.011) {
utilMap[w][h] = "fass";
}
}
}
}
for(var w=0;w<width;w++) { //fill forest
for(var h=0;h<height;h++) {
if(map[w][h] == "6") {
if((utilMap[w-1][h]=="forest" && utilMap[w+1][h]=="forest") || (utilMap[w][h-1]=="forest" && utilMap[w][h+1]=="forest")) {
utilMap[w][h] = "forest";
}
}
}
}
var g = [6,5,4,3,2];
for(var k=0;k<g.length;k++) {
var i = g[k]+"";
for(var w=0;w<width;w++) {
for(var h=0;h<height;h++) {
if(map[w][h] == "0" && !(w<=0 || h<=0 || w>=width-1 || h>=height-1) && (map[w-1][h]==i || map[w][h-1]==i || map[w][h+1]==i || map[w+1][h]==i || map[w+1][h+1]==i || map[w-1][h-1]==i || map[w+1][h-1]==i || map[w-1][h+1]==i)) {
map[w][h] = (i-1)+""; //set ground
}
}
}
}
var cssMap = addCssClass(map);
return {"map": map, "cssMap":cssMap, "utilMap":utilMap};
}
}; };
function rndBetween(start, end) {
return Math.floor(Math.random() * end) + start;
}
function rand(p) { function rand(p) {
if(p > Math.random()*100) if (p > Math.random() * 100)
return true; return true;
return false; return false;
} }
function addCssClass(map) { function addCssClass(map) {
var cssMap = []; var cssMap = [];
for(var w=0;w<map.length;w++) { for (var w = 0; w < map.length; w++) {
cssMap[w] = []; cssMap[w] = [];
for(var h=0;h<map[w].length;h++) { for (var h = 0; h < map[w].length; h++) {
var spClass = "ground_"; var spClass = "ground_";
if(map[w][h]=="0" || (w<=0 || h<=0 || w>=map.length-1 || h>=map[w].length-1)) { if (map[w][h] == "0" || (w <= 0 || h <= 0 || w >= map.length - 1 || h >= map[w].length - 1)) {
if(Math.random()<0.001) if (Math.random() < 0.001)
spClass = "water_1"; spClass = "water_1";
else if(Math.random()<0.001) else if (Math.random() < 0.001)
spClass = "water_2"; spClass = "water_2";
else else
spClass = "water"; spClass = "water";
} }
else if((map[w][h-1]=="0" && map[w][h]=="1" && map[w][h+1]=="2" && map[w-1][h+1]=="1") || (map[w-1][h-1]=="0" && map[w][h]=="1" && map[w+1][h]=="2" && map[w+1][h-1]=="1") || (map[w+1][h]=="2" && map[w][h]=="1" && map[w][h+1]=="2")) { else if ((map[w][h - 1] == "0" && map[w][h] == "1" && map[w][h + 1] == "2" && map[w - 1][h + 1] == "1") || (map[w - 1][h - 1] == "0" && map[w][h] == "1" && map[w + 1][h] == "2" && map[w + 1][h - 1] == "1") || (map[w + 1][h] == "2" && map[w][h] == "1" && map[w][h + 1] == "2")) {
if(map[w][h+1]=="2" && map[w+1][h]=="2") { if (map[w][h + 1] == "2" && map[w + 1][h] == "2") {
if(map[w-1][h+1]=="1" && map[w+1][h-1]=="2") if (map[w - 1][h + 1] == "1" && map[w + 1][h - 1] == "2")
spClass = "topDown_1"; spClass = "topDown_1";
else if(map[w+1][h-1]=="1" && map[w-1][h+1]=="2") else if (map[w + 1][h - 1] == "1" && map[w - 1][h + 1] == "2")
spClass = "leftRight_1"; spClass = "leftRight_1";
else if(map[w+1][h-1]=="2" && map[w-1][h+1]=="2") else if (map[w + 1][h - 1] == "2" && map[w - 1][h + 1] == "2")
spClass = "leftRightTT_1"; spClass = "leftRightTT_1";
else else
spClass = "leftRightT_1"; spClass = "leftRightT_1";
@ -189,13 +207,13 @@ function addCssClass(map) {
else else
spClass = "leftRightT_1"; spClass = "leftRightT_1";
} }
else if((map[w][h+1]=="0" && map[w][h]=="1" && map[w][h-1]=="2" && map[w-1][h-1]=="1") || (map[w-1][h]=="0" && map[w][h]=="1" && map[w+1][h]=="2" && map[w+1][h+1]=="1") || (map[w+1][h]=="2" && map[w][h]=="1" && map[w][h-1]=="2")) { else if ((map[w][h + 1] == "0" && map[w][h] == "1" && map[w][h - 1] == "2" && map[w - 1][h - 1] == "1") || (map[w - 1][h] == "0" && map[w][h] == "1" && map[w + 1][h] == "2" && map[w + 1][h + 1] == "1") || (map[w + 1][h] == "2" && map[w][h] == "1" && map[w][h - 1] == "2")) {
if(map[w][h-1]=="2" && map[w+1][h]=="2") { if (map[w][h - 1] == "2" && map[w + 1][h] == "2") {
if(map[w-1][h-1]=="1" && map[w+1][h+1]=="2") if (map[w - 1][h - 1] == "1" && map[w + 1][h + 1] == "2")
spClass = "topDown_1"; spClass = "topDown_1";
else if(map[w+1][h+1]=="1" && map[w-1][h-1]=="2") else if (map[w + 1][h + 1] == "1" && map[w - 1][h - 1] == "2")
spClass = "rightLeft_1"; spClass = "rightLeft_1";
else if(map[w-1][h-1]=="2" && map[w+1][h-1]=="2") else if (map[w - 1][h - 1] == "2" && map[w + 1][h - 1] == "2")
spClass = "rightLeftTT_1"; spClass = "rightLeftTT_1";
else else
spClass = "rightLeftT_1"; spClass = "rightLeftT_1";
@ -203,13 +221,13 @@ function addCssClass(map) {
else else
spClass = "rightLeftT_1"; spClass = "rightLeftT_1";
} }
else if((map[w][h-1]=="0" && map[w][h]=="1" && map[w][h+1]=="2" && map[w+1][h+1]=="1") || (map[w+1][h]=="0" && map[w][h]=="1" && map[w-1][h]=="2" && map[w-1][h-1]=="1") || (map[w-1][h]=="2" && map[w][h]=="1" && map[w][h+1]=="2")) { else if ((map[w][h - 1] == "0" && map[w][h] == "1" && map[w][h + 1] == "2" && map[w + 1][h + 1] == "1") || (map[w + 1][h] == "0" && map[w][h] == "1" && map[w - 1][h] == "2" && map[w - 1][h - 1] == "1") || (map[w - 1][h] == "2" && map[w][h] == "1" && map[w][h + 1] == "2")) {
if(map[w][h+1]=="2" && map[w-1][h]=="2") { if (map[w][h + 1] == "2" && map[w - 1][h] == "2") {
if(map[w+1][h+1]=="1" && map[w-1][h-1]=="2") if (map[w + 1][h + 1] == "1" && map[w - 1][h - 1] == "2")
spClass = "downTop_1"; spClass = "downTop_1";
else if(map[w-1][h-1]=="1" && map[w+1][h+1]=="2") else if (map[w - 1][h - 1] == "1" && map[w + 1][h + 1] == "2")
spClass = "leftRight_1"; spClass = "leftRight_1";
else if(map[w-1][h-1]=="2" && map[w+1][h+1]=="2") else if (map[w - 1][h - 1] == "2" && map[w + 1][h + 1] == "2")
spClass = "rightLeftBB_1"; spClass = "rightLeftBB_1";
else else
spClass = "rightLeftB_1"; spClass = "rightLeftB_1";
@ -217,13 +235,13 @@ function addCssClass(map) {
else else
spClass = "rightLeftB_1"; spClass = "rightLeftB_1";
} }
else if((map[w+1][h]=="0" && map[w][h]=="1" && map[w-1][h]=="2" && map[w-1][h+1]=="1") || (map[w][h+1]=="0" && map[w][h]=="1" && map[w][h-1]=="2" && map[w+1][h-1]=="1") || (map[w-1][h]=="2" && map[w][h]=="1" && map[w][h-1]=="2")) { else if ((map[w + 1][h] == "0" && map[w][h] == "1" && map[w - 1][h] == "2" && map[w - 1][h + 1] == "1") || (map[w][h + 1] == "0" && map[w][h] == "1" && map[w][h - 1] == "2" && map[w + 1][h - 1] == "1") || (map[w - 1][h] == "2" && map[w][h] == "1" && map[w][h - 1] == "2")) {
if(map[w][h-1]=="2" && map[w-1][h]=="2") { if (map[w][h - 1] == "2" && map[w - 1][h] == "2") {
if(map[w+1][h-1]=="1" && map[w-1][h+1]=="2") if (map[w + 1][h - 1] == "1" && map[w - 1][h + 1] == "2")
spClass = "downTop_1"; spClass = "downTop_1";
else if(map[w-1][h+1]=="1" && map[w+1][h-1]=="2") else if (map[w - 1][h + 1] == "1" && map[w + 1][h - 1] == "2")
spClass = "rightLeft_1"; spClass = "rightLeft_1";
else if(map[w-1][h+1]=="2" && map[w-1][h+1]=="2") else if (map[w - 1][h + 1] == "2" && map[w - 1][h + 1] == "2")
spClass = "leftRightBB_1"; spClass = "leftRightBB_1";
else else
spClass = "leftRightB_1"; spClass = "leftRightB_1";
@ -232,99 +250,99 @@ function addCssClass(map) {
spClass = "leftRightB_1"; spClass = "leftRightB_1";
} }
else if(map[w][h-1]=="3" && map[w][h]=="2" && map[w-1][h]=="3") else if (map[w][h - 1] == "3" && map[w][h] == "2" && map[w - 1][h] == "3")
spClass = "rightLeftBU_2"; spClass = "rightLeftBU_2";
else if(map[w][h-1]=="4" && map[w][h]=="3" && map[w-1][h]=="4") else if (map[w][h - 1] == "4" && map[w][h] == "3" && map[w - 1][h] == "4")
spClass = "rightLeftBU_3"; spClass = "rightLeftBU_3";
else if(map[w][h-1]=="6" && map[w][h]=="5" && map[w-1][h]=="6") else if (map[w][h - 1] == "6" && map[w][h] == "5" && map[w - 1][h] == "6")
spClass = "rightLeftBU_5"; spClass = "rightLeftBU_5";
else if(map[w][h+1]=="3" && map[w][h]=="2" && map[w-1][h]=="3") else if (map[w][h + 1] == "3" && map[w][h] == "2" && map[w - 1][h] == "3")
spClass = "leftRightBU_2"; spClass = "leftRightBU_2";
else if(map[w][h+1]=="4" && map[w][h]=="3" && map[w-1][h]=="4") else if (map[w][h + 1] == "4" && map[w][h] == "3" && map[w - 1][h] == "4")
spClass = "leftRightBU_3"; spClass = "leftRightBU_3";
else if(map[w][h+1]=="6" && map[w][h]=="5" && map[w-1][h]=="6") else if (map[w][h + 1] == "6" && map[w][h] == "5" && map[w - 1][h] == "6")
spClass = "leftRightBU_5"; spClass = "leftRightBU_5";
else if(map[w][h+1]=="3" && map[w][h]=="2" && map[w+1][h]=="3") else if (map[w][h + 1] == "3" && map[w][h] == "2" && map[w + 1][h] == "3")
spClass = "rightLeftTU_2"; spClass = "rightLeftTU_2";
else if(map[w][h+1]=="4" && map[w][h]=="3" && map[w+1][h]=="4") else if (map[w][h + 1] == "4" && map[w][h] == "3" && map[w + 1][h] == "4")
spClass = "rightLeftTU_3"; spClass = "rightLeftTU_3";
else if(map[w][h+1]=="6" && map[w][h]=="5" && map[w+1][h]=="6") else if (map[w][h + 1] == "6" && map[w][h] == "5" && map[w + 1][h] == "6")
spClass = "rightLeftTU_5"; spClass = "rightLeftTU_5";
else if(map[w][h-1]=="3" && map[w][h]=="2" && map[w+1][h]=="3") else if (map[w][h - 1] == "3" && map[w][h] == "2" && map[w + 1][h] == "3")
spClass = "leftRightTU_2"; spClass = "leftRightTU_2";
else if(map[w][h-1]=="4" && map[w][h]=="3" && map[w+1][h]=="4") else if (map[w][h - 1] == "4" && map[w][h] == "3" && map[w + 1][h] == "4")
spClass = "leftRightTU_3"; spClass = "leftRightTU_3";
else if(map[w][h-1]=="6" && map[w][h]=="5" && map[w+1][h]=="6") else if (map[w][h - 1] == "6" && map[w][h] == "5" && map[w + 1][h] == "6")
spClass = "leftRightTU_5"; spClass = "leftRightTU_5";
else if(map[w][h-1]=="0" && map[w][h]=="1" && map[w][h+1]=="2") else if (map[w][h - 1] == "0" && map[w][h] == "1" && map[w][h + 1] == "2")
spClass = "leftRight_1"; spClass = "leftRight_1";
else if(map[w][h-1]=="1" && map[w][h]=="2" && map[w][h+1]=="3") else if (map[w][h - 1] == "1" && map[w][h] == "2" && map[w][h + 1] == "3")
spClass = "leftRight_2"; spClass = "leftRight_2";
else if(map[w][h-1]=="2" && map[w][h]=="3" && map[w][h+1]=="4") else if (map[w][h - 1] == "2" && map[w][h] == "3" && map[w][h + 1] == "4")
spClass = "leftRight_3"; spClass = "leftRight_3";
else if(map[w][h]=="4") else if (map[w][h] == "4")
spClass = "ground"; spClass = "ground";
else if(map[w][h-1]=="4" && map[w][h]=="5" && map[w][h+1]=="6") else if (map[w][h - 1] == "4" && map[w][h] == "5" && map[w][h + 1] == "6")
spClass = "leftRight_5"; spClass = "leftRight_5";
else if(map[w][h]=="6") else if (map[w][h] == "6")
spClass = "grass"; spClass = "grass";
else if((map[w][h+1]=="1" && map[w][h]=="1" && map[w+1][h]=="1") || (map[w][h-1]=="1" && map[w][h]=="1" && map[w+1][h]=="1") || (map[w-1][h]=="1" && map[w][h]=="1" && map[w][h+1]=="1") || (map[w-1][h]=="1" && map[w][h]=="1" && map[w][h-1]=="1")) else if ((map[w][h + 1] == "1" && map[w][h] == "1" && map[w + 1][h] == "1") || (map[w][h - 1] == "1" && map[w][h] == "1" && map[w + 1][h] == "1") || (map[w - 1][h] == "1" && map[w][h] == "1" && map[w][h + 1] == "1") || (map[w - 1][h] == "1" && map[w][h] == "1" && map[w][h - 1] == "1"))
spClass = "water"; spClass = "water";
else if(map[w][h+1]=="2" && map[w][h]=="2" && map[w+1][h]=="2") else if (map[w][h + 1] == "2" && map[w][h] == "2" && map[w + 1][h] == "2")
spClass = "leftRightT_2"; spClass = "leftRightT_2";
else if(map[w][h+1]=="3" && map[w][h]=="3" && map[w+1][h]=="3") else if (map[w][h + 1] == "3" && map[w][h] == "3" && map[w + 1][h] == "3")
spClass = "leftRightT_3"; spClass = "leftRightT_3";
else if(map[w][h+1]=="5" && map[w][h]=="5" && map[w+1][h]=="5") else if (map[w][h + 1] == "5" && map[w][h] == "5" && map[w + 1][h] == "5")
spClass = "leftRightT_5"; spClass = "leftRightT_5";
else if(map[w-1][h]=="0" && map[w][h]=="1" && map[w+1][h]=="2") else if (map[w - 1][h] == "0" && map[w][h] == "1" && map[w + 1][h] == "2")
spClass = "topDown_1"; spClass = "topDown_1";
else if(map[w-1][h]=="1" && map[w][h]=="2" && map[w+1][h]=="3") else if (map[w - 1][h] == "1" && map[w][h] == "2" && map[w + 1][h] == "3")
spClass = "topDown_2"; spClass = "topDown_2";
else if(map[w-1][h]=="2" && map[w][h]=="3" && map[w+1][h]=="4") else if (map[w - 1][h] == "2" && map[w][h] == "3" && map[w + 1][h] == "4")
spClass = "topDown_3"; spClass = "topDown_3";
else if(map[w-1][h]=="4" && map[w][h]=="5" && map[w+1][h]=="6") else if (map[w - 1][h] == "4" && map[w][h] == "5" && map[w + 1][h] == "6")
spClass = "topDown_5"; spClass = "topDown_5";
else if(map[w][h+1]=="0" && map[w][h]=="1" && map[w][h-1]=="2") else if (map[w][h + 1] == "0" && map[w][h] == "1" && map[w][h - 1] == "2")
spClass = "rightLeft_1"; spClass = "rightLeft_1";
else if(map[w][h+1]=="1" && map[w][h]=="2" && map[w][h-1]=="3") else if (map[w][h + 1] == "1" && map[w][h] == "2" && map[w][h - 1] == "3")
spClass = "rightLeft_2"; spClass = "rightLeft_2";
else if(map[w][h+1]=="2" && map[w][h]=="3" && map[w][h-1]=="4") else if (map[w][h + 1] == "2" && map[w][h] == "3" && map[w][h - 1] == "4")
spClass = "rightLeft_3"; spClass = "rightLeft_3";
else if(map[w][h+1]=="4" && map[w][h]=="5" && map[w][h-1]=="6") else if (map[w][h + 1] == "4" && map[w][h] == "5" && map[w][h - 1] == "6")
spClass = "rightLeft_5"; spClass = "rightLeft_5";
else if(map[w][h-1]=="2" && map[w][h]=="2" && map[w+1][h]=="2") else if (map[w][h - 1] == "2" && map[w][h] == "2" && map[w + 1][h] == "2")
spClass = "rightLeftT_2"; spClass = "rightLeftT_2";
else if(map[w][h-1]=="3" && map[w][h]=="3" && map[w+1][h]=="3") else if (map[w][h - 1] == "3" && map[w][h] == "3" && map[w + 1][h] == "3")
spClass = "rightLeftT_3"; spClass = "rightLeftT_3";
else if(map[w][h-1]=="5" && map[w][h]=="5" && map[w+1][h]=="5") else if (map[w][h - 1] == "5" && map[w][h] == "5" && map[w + 1][h] == "5")
spClass = "rightLeftT_5"; spClass = "rightLeftT_5";
else if(map[w+1][h]=="0" && map[w][h]=="1" && map[w-1][h]=="2") else if (map[w + 1][h] == "0" && map[w][h] == "1" && map[w - 1][h] == "2")
spClass = "downTop_1"; spClass = "downTop_1";
else if(map[w+1][h]=="1" && map[w][h]=="2" && map[w-1][h]=="3") else if (map[w + 1][h] == "1" && map[w][h] == "2" && map[w - 1][h] == "3")
spClass = "downTop_2"; spClass = "downTop_2";
else if(map[w+1][h]=="2" && map[w][h]=="3" && map[w-1][h]=="4") else if (map[w + 1][h] == "2" && map[w][h] == "3" && map[w - 1][h] == "4")
spClass = "downTop_3"; spClass = "downTop_3";
else if(map[w+1][h]=="4" && map[w][h]=="5" && map[w-1][h]=="6") else if (map[w + 1][h] == "4" && map[w][h] == "5" && map[w - 1][h] == "6")
spClass = "downTop_5"; spClass = "downTop_5";
else if(map[w][h+1]=="2" && map[w][h]=="2" && map[w-1][h]=="2") else if (map[w][h + 1] == "2" && map[w][h] == "2" && map[w - 1][h] == "2")
spClass = "leftRightB_2"; spClass = "leftRightB_2";
else if(map[w][h+1]=="3" && map[w][h]=="3" && map[w-1][h]=="3") else if (map[w][h + 1] == "3" && map[w][h] == "3" && map[w - 1][h] == "3")
spClass = "leftRightB_3"; spClass = "leftRightB_3";
else if(map[w][h+1]=="5" && map[w][h]=="5" && map[w-1][h]=="5") else if (map[w][h + 1] == "5" && map[w][h] == "5" && map[w - 1][h] == "5")
spClass = "leftRightB_5"; spClass = "leftRightB_5";
else if(map[w][h-1]=="2" && map[w][h]=="2" && map[w-1][h]=="2") else if (map[w][h - 1] == "2" && map[w][h] == "2" && map[w - 1][h] == "2")
spClass = "rightLeftB_2"; spClass = "rightLeftB_2";
else if(map[w][h-1]=="3" && map[w][h]=="3" && map[w-1][h]=="3") else if (map[w][h - 1] == "3" && map[w][h] == "3" && map[w - 1][h] == "3")
spClass = "rightLeftB_3"; spClass = "rightLeftB_3";
else if(map[w][h-1]=="5" && map[w][h]=="5" && map[w-1][h]=="5") else if (map[w][h - 1] == "5" && map[w][h] == "5" && map[w - 1][h] == "5")
spClass = "rightLeftB_5"; spClass = "rightLeftB_5";
cssMap[w][h] = spClass; cssMap[w][h] = spClass;
} }
} }
return cssMap; return cssMap;
} }

View File

@ -11,8 +11,8 @@ app.use(express.static(__dirname + '/'));
var server = require('http').Server(app); var server = require('http').Server(app);
var io = require('socket.io')(server); var io = require('socket.io')(server);
var map = require("./s_map.js"); var map = require("./s_map.js");
var mapWidth = 500; var mapWidth = 100;
var mapHeight = 500; var mapHeight = 100;
var maxX = mapWidth * 32; var maxX = mapWidth * 32;
var maxY = mapHeight * 32; var maxY = mapHeight * 32;
var newmap = map.generateMap(mapWidth,mapHeight); var newmap = map.generateMap(mapWidth,mapHeight);