graben auf G und Knochen
This commit is contained in:
parent
71c86ecb6b
commit
1862fcd955
10
css/main.css
10
css/main.css
@ -295,6 +295,14 @@
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margin-top: 5px;
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}
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.item_item_spaten3 {
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background: url(../img/items.png) -59px -149px;
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width: 30px;
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background-size: 476px;
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margin-left: 5px;
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margin-top: 5px;
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}
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.item_weapon_stick1 {
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background: url(../img/items.png) -150px -91px;
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width: 30px;
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@ -303,7 +311,7 @@
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margin-top: 5px;
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}
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.item_item_bone1 {
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.item_item_bone0 {
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background: url(../img/items.png) -356px -29px;
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width: 30px;
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background-size: 476px;
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17
js/main.js
17
js/main.js
@ -39,7 +39,8 @@ var tooltiptexts = {
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"item_weapon_sword4": "Schwert: Schaden erhöht 500",
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"item_weapon_sword5": "Schwert: Schaden erhöht 600",
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"item_weapon_stick1": "Stock: Schaden +20",
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"item_item_bone1": "Knochen: Schaden +5",
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"item_item_bone0": "Ganz toller Knochen!",
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"item_item_spaten3": "Spaten: Schneller graben",
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"item_consumable_fish1": "Erhöht deine Lebenspunkte um 20",
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"item_consumable_fish2": "Erhöht deine Lebenspunkte um 10",
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"item_item_dimond1": "Verkaufe den Diamand für 10 Siegpunkte! Bewegungsgeschwindigkeit verlangsamt!",
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@ -363,13 +364,9 @@ $(document).ready(function () {
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}
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$(document).keydown(function (event) {
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//console.log(event.which)
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if (event.ctrlKey == true && (event.which == '61' || event.which == '107' || event.which == '173' || event.which == '109' || event.which == '187' || event.which == '189')) {
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event.preventDefault();
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}
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var key = event.which;
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//console.log(key);
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if (key == 37 || key == 38 || key == 39 || key == 40)
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if (key == 37 || key == 38 || key == 39 || key == 40 || key == 71)
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event.preventDefault();
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if (!keys[key]) {
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@ -379,13 +376,19 @@ $(document).ready(function () {
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socket.emit("keyDown", key);
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}
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keys[key] = true;
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return;
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}
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//console.log(event.which)
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if (event.ctrlKey == true && (event.which == '61' || event.which == '107' || event.which == '173' || event.which == '109' || event.which == '187' || event.which == '189')) {
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event.preventDefault();
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}
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});
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$(document).keyup(function (event) {
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var key = event.which;
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socket.emit("keyUp", key);
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if (key == 69) {
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if (key == 69 || key == 71) {
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$("#animationDiv").remove();
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}
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keys[key] = false;
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335
server.js
335
server.js
@ -148,9 +148,11 @@ var itemAttrs = {
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lvl: 1,
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dmg: 20
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},
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"item_item_bone1": {
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"item_item_bone0": {
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lvl: 0,
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},
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"item_item_spaten3": {
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lvl: 1,
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dmg: 5
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},
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"item_consumable_fish1": {
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lvl: 3,
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@ -165,7 +167,7 @@ var itemAttrs = {
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changeMovementSpeed: -0.5
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},
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"item_item_woods1": {
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lvl: 0,
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lvl: 1,
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//changeMovementSpeed: -0.5
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},
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}
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@ -188,8 +190,8 @@ io.on('connection', function (socket) {
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x: 10,
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y: 10,
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mvnt: defaultMvnt,
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lookingLeft : 0,
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lookingUp : 0,
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lookingLeft: 0,
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lookingUp: 0,
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special: {},
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mode: 0, //0 = ship //1 foot
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slots: {
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@ -201,8 +203,8 @@ io.on('connection', function (socket) {
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tool: null,
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item: null
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},
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hp : 80,
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socketId : socket.id
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hp: 80,
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socketId: socket.id
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};
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var player = allPlayers[socket.id];
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io.sockets.emit("newPlayer", {
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@ -214,7 +216,7 @@ io.on('connection', function (socket) {
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for (var i in player.slots) {
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if (player.slots[i]) {
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let nearFieldCoords = getNearEmptyField(Math.floor(player["x"] / 32), Math.floor(player["y"] / 32));
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if(nearFieldCoords) {
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if (nearFieldCoords) {
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let newObj = {
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mapY: nearFieldCoords["y"],
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mapX: nearFieldCoords["x"],
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@ -241,7 +243,7 @@ io.on('connection', function (socket) {
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socket.on('keyUp', function (key) {
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allPlayers[socket.id]["keys"][key] = false;
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if (key == 69) { //space
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if (key == 69 || key == 71) { //space oder G
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player["action"] = false;
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if (playerActionTimer) {
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clearTimeout(playerActionTimer);
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@ -253,147 +255,187 @@ io.on('connection', function (socket) {
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socket.on('keyDown', function (key) {
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allPlayers[socket.id]["keys"][key] = true;
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if(key == 32 && allPlayers[socket.id]["mode"] != 0) { //Space HIT SOMEONE
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if (key == 32 && allPlayers[socket.id]["mode"] != 0) { //Space HIT SOMEONE
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//if(allPlayers[socket.id]["mode"] == 1) { // On land
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if(!allPlayers[socket.id]["hitPending"]) {
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io.sockets.emit("showHitAnimation", socket.id);
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allPlayers[socket.id]["hitPending"] = true;
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let allPlayersWithCollision = checkHitWithOtherPlayers(socket.id);
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for(var i=0;i<allPlayersWithCollision.length;i++) {
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calcDmgAndHitPlayer(allPlayers[socket.id], allPlayers[allPlayersWithCollision[i]])
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}
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console.log(allPlayersWithCollision);
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setTimeout(function() {
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allPlayers[socket.id]["hitPending"] = false;
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}, 500)
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if (!allPlayers[socket.id]["hitPending"]) {
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io.sockets.emit("showHitAnimation", socket.id);
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allPlayers[socket.id]["hitPending"] = true;
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let allPlayersWithCollision = checkHitWithOtherPlayers(socket.id);
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for (var i = 0; i < allPlayersWithCollision.length; i++) {
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calcDmgAndHitPlayer(allPlayers[socket.id], allPlayers[allPlayersWithCollision[i]])
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}
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console.log(allPlayersWithCollision);
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setTimeout(function () {
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allPlayers[socket.id]["hitPending"] = false;
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}, 500)
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}
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//}
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} else if (key == 71) { // Taste G
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var groundUnder = getGroundUnderPlayer(player["x"], player["y"]);
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if (groundUnder == 10) { //its land
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let cutTime = 6000; //6 Secs
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console.log(player)
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if(player["slots"] && player["slots"]["item"] && player["slots"]["item"] == "item_item_spaten3") {
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cutTime = 2000;
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}
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if (playerActionTimer) {
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clearTimeout(playerActionTimer);
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playerActionTimer = null;
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}
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playerActionTimer = setTimeout(function () {
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//Drop a random Item
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let randomItem = getRandomItem(0, 0);
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let nearFieldCoords = getNearEmptyField(Math.floor(player["x"] / 32), Math.floor(player["y"] / 32));
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utilMap[nearFieldCoords["y"]][nearFieldCoords["x"]] = randomItem;
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let newObj = {
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mapY: nearFieldCoords["y"],
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mapX: nearFieldCoords["x"],
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newName: randomItem
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}
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io.sockets.emit("dropItem", newObj);
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socket.emit("stopAnimation", cutTime);
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allPlayers[socket.id]["action"] = false;
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}, cutTime);
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allPlayers[socket.id]["action"] = true;
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socket.emit("animation", cutTime);
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}
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console.log(groundUnder)
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}
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});
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socket.on('actionKey', function (key) {
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var groundUnder = getGroundUnderPlayer(player["x"], player["y"]);
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if (player["mode"] == 0) { //ship
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if (groundUnder >= 1) { //its nearly land
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player["mode"] = 1;
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player["special"]["modechange"] = true;
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}
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} else {
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if (groundUnder <= 1) { //its water land
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player["mode"] = 0;
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player["special"]["modechange"] = true;
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}
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};
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//console.log(player["mode"], groundUnder);
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var obj = getNearestObject(player["x"], player["y"]);
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if (obj) {
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obj["socketId"] = socket.id;
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if (playerActionTimer) {
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clearTimeout(playerActionTimer);
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playerActionTimer = null;
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}
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if (obj["name"] == "forest") {
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let cutTime = 2000; //2 Secs
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if (player["slots"]["tool"] && itemAttrs[player["slots"]["tool"]] && itemAttrs[player["slots"]["tool"]]["reduceTreeCutSpeed"] > 0) {
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cutTime -= itemAttrs[player["slots"]["tool"]]["reduceTreeCutSpeed"];
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playerActionTimer = setTimeout(function () {
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if (key == 69) {// E
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if (Math.random() > 0.75) {
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utilMap[obj["mapY"]][obj["mapX"]] = "item_item_woods1";
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obj["newName"] = "item_item_woods1";
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io.sockets.emit("replaceUtil", obj);
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} else {
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utilMap[obj["mapY"]][obj["mapX"]] = "";
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io.sockets.emit("removeUtil", obj);
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}
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socket.emit("stopAnimation", cutTime);
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}, cutTime);
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socket.emit("animation", cutTime);
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} else {
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socket.emit("displayMsg", "Baum kann nur mit einer Axt gefällt werden!");
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//can not cut tree
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if (player["mode"] == 0) { //ship
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if (groundUnder >= 1) { //its nearly land
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player["mode"] = 1;
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player["special"]["modechange"] = true;
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}
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} else if (obj["name"] == "treasure-closed") {
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playerActionTimer = setTimeout(function () {
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utilMap[obj["mapY"]][obj["mapX"]] = "treasure-open";
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obj["newName"] = "treasure-open";
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io.sockets.emit("replaceUtil", obj);
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socket.emit("stopAnimation", 2000);
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} else {
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if (groundUnder <= 1) { //its water land
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player["mode"] = 0;
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player["special"]["modechange"] = true;
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}
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};
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//console.log(player["mode"], groundUnder);
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var obj = getNearestObject(player["x"], player["y"]);
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if (obj) {
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obj["socketId"] = socket.id;
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if (playerActionTimer) {
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clearTimeout(playerActionTimer);
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playerActionTimer = null;
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}
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if (obj["name"] == "forest") {
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let cutTime = 2000; //2 Secs
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if (player["slots"]["tool"] && itemAttrs[player["slots"]["tool"]] && itemAttrs[player["slots"]["tool"]]["reduceTreeCutSpeed"] > 0) {
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cutTime -= itemAttrs[player["slots"]["tool"]]["reduceTreeCutSpeed"];
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playerActionTimer = setTimeout(function () {
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//Drop a random Item
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let randomItem = getRandomItem(2, 5);
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let nearFieldCoords = getNearEmptyField(obj["mapX"], obj["mapY"]);
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if (Math.random() > 0.75) {
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utilMap[obj["mapY"]][obj["mapX"]] = "item_item_woods1";
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obj["newName"] = "item_item_woods1";
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io.sockets.emit("replaceUtil", obj);
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} else {
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utilMap[obj["mapY"]][obj["mapX"]] = "";
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io.sockets.emit("removeUtil", obj);
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}
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utilMap[nearFieldCoords["y"]][nearFieldCoords["x"]] = randomItem;
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let newObj = {
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mapY: nearFieldCoords["y"],
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mapX: nearFieldCoords["x"],
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newName: randomItem
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socket.emit("stopAnimation", cutTime);
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}, cutTime);
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socket.emit("animation", cutTime);
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} else {
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socket.emit("displayMsg", "Baum kann nur mit einer Axt gefällt werden!");
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//can not cut tree
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}
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io.sockets.emit("dropItem", newObj);
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}, 2000); //2 Secs
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socket.emit("animation", 2000);
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} else if (obj["name"] == "fass") {
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playerActionTimer = setTimeout(function () {
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} else if (obj["name"] == "treasure-closed") {
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playerActionTimer = setTimeout(function () {
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utilMap[obj["mapY"]][obj["mapX"]] = "treasure-open";
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obj["newName"] = "treasure-open";
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io.sockets.emit("replaceUtil", obj);
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socket.emit("stopAnimation", 2000);
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//Drop a random Item
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let randomItem = getRandomItem(2, 5);
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let nearFieldCoords = getNearEmptyField(obj["mapX"], obj["mapY"]);
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utilMap[nearFieldCoords["y"]][nearFieldCoords["x"]] = randomItem;
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let newObj = {
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mapY: nearFieldCoords["y"],
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mapX: nearFieldCoords["x"],
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newName: randomItem
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}
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io.sockets.emit("dropItem", newObj);
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}, 2000); //2 Secs
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socket.emit("animation", 2000);
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} else if (obj["name"] == "fass") {
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playerActionTimer = setTimeout(function () {
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utilMap[obj["mapY"]][obj["mapX"]] = "";
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io.sockets.emit("removeUtil", obj);
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socket.emit("stopAnimation", 500);
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//Drop a random Item
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let randomItem = getRandomItem(1, 2);
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let nearFieldCoords = getNearEmptyField(obj["mapX"], obj["mapY"]);
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utilMap[nearFieldCoords["y"]][nearFieldCoords["x"]] = randomItem;
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let newObj = {
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mapY: nearFieldCoords["y"],
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mapX: nearFieldCoords["x"],
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newName: randomItem
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}
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io.sockets.emit("dropItem", newObj);
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}, 500); //2 Secs
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socket.emit("animation", 500);
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} else if (obj["name"].split("_")[0] == "item") {
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let itemName = obj["name"];
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utilMap[obj["mapY"]][obj["mapX"]] = "";
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io.sockets.emit("removeUtil", obj);
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socket.emit("stopAnimation", 500);
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//Drop a random Item
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let randomItem = getRandomItem(1, 2);
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let nearFieldCoords = getNearEmptyField(obj["mapX"], obj["mapY"]);
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utilMap[nearFieldCoords["y"]][nearFieldCoords["x"]] = randomItem;
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let newObj = {
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mapY: nearFieldCoords["y"],
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mapX: nearFieldCoords["x"],
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newName: randomItem
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let slotArt = obj["name"].split("_")[1];
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if (allPlayers[socket.id]["slots"][slotArt]) { //Slot is not empty so drop it
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let nearFieldCoords = getNearEmptyField(Math.floor(player["x"] / 32), Math.floor(player["y"] / 32));
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let newObj = {
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mapY: nearFieldCoords["y"],
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mapX: nearFieldCoords["x"],
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newName: allPlayers[socket.id]["slots"][slotArt]
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}
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utilMap[nearFieldCoords["y"]][nearFieldCoords["x"]] = newObj["newName"];
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io.sockets.emit("dropItem", newObj);
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//console.log("drop", newObj)
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}
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io.sockets.emit("dropItem", newObj);
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}, 500); //2 Secs
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socket.emit("animation", 500);
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} else if (obj["name"].split("_")[0] == "item") {
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let itemName = obj["name"];
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utilMap[obj["mapY"]][obj["mapX"]] = "";
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io.sockets.emit("removeUtil", obj);
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let slotArt = obj["name"].split("_")[1];
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if (allPlayers[socket.id]["slots"][slotArt]) { //Slot is not empty so drop it
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let nearFieldCoords = getNearEmptyField(Math.floor(player["x"] / 32), Math.floor(player["y"] / 32));
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let newObj = {
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mapY: nearFieldCoords["y"],
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mapX: nearFieldCoords["x"],
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newName: allPlayers[socket.id]["slots"][slotArt]
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console.log(slotArt)
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if (slotArt == "consumable") {
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let hp = itemAttrs[obj["name"]]["hp"];
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allPlayers[socket.id]["hp"] += hp;
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let toMutch = 0;
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if (allPlayers[socket.id]["hp"] > 100) {
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toMutch = allPlayers[socket.id]["hp"] - 100;
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}
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if (allPlayers[socket.id]["hp"] > 100) {
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allPlayers[socket.id]["hp"] = 100;
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}
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socket.emit("displayMsg", "Lebenspunkte +" + (hp - toMutch));
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socket.emit("hpChange", allPlayers[socket.id]["hp"]);
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} else {
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allPlayers[socket.id]["slots"][slotArt] = itemName;
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socket.emit("addItemToInventar", itemName);
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}
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utilMap[nearFieldCoords["y"]][nearFieldCoords["x"]] = newObj["newName"];
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io.sockets.emit("dropItem", newObj);
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//console.log("drop", newObj)
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}
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console.log(slotArt)
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if(slotArt == "consumable") {
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let hp = itemAttrs[obj["name"]]["hp"];
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allPlayers[socket.id]["hp"] += hp;
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let toMutch = 0;
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if(allPlayers[socket.id]["hp"]>100) {
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toMutch = allPlayers[socket.id]["hp"]-100;
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}
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if(allPlayers[socket.id]["hp"] > 100) {
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allPlayers[socket.id]["hp"] = 100;
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}
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||||
socket.emit("displayMsg", "Lebenspunkte +"+(hp-toMutch));
|
||||
socket.emit("hpChange", allPlayers[socket.id]["hp"]);
|
||||
} else {
|
||||
allPlayers[socket.id]["slots"][slotArt] = itemName;
|
||||
socket.emit("addItemToInventar", itemName);
|
||||
}
|
||||
io.sockets.emit("objAction", obj);
|
||||
}
|
||||
|
||||
io.sockets.emit("objAction", obj);
|
||||
}
|
||||
player["action"] = true;
|
||||
});
|
||||
@ -419,27 +461,28 @@ function getNearEmptyField(x, y) {
|
||||
|
||||
function calcDmgAndHitPlayer(player1, player2) {
|
||||
let dmg = 1;
|
||||
dmg += parseFloat(player1["slots"]["weapon"] ? itemAttrs[player1["slots"]["weapon"]]["dmg"] : 0 );
|
||||
dmg += parseFloat(player1["slots"]["weapon"] ? itemAttrs[player1["slots"]["weapon"]]["dmg"] : 0);
|
||||
|
||||
let armor = 1;
|
||||
for(var k in player2["slots"]) {
|
||||
if(k == "head" || k=="chest" || k == "legs") {
|
||||
armor+= parseFloat(player1["slots"][k] ? itemAttrs[player1["slots"][k]]["armor"] : 0);
|
||||
for (var k in player2["slots"]) {
|
||||
if (k == "head" || k == "chest" || k == "legs") {
|
||||
armor += parseFloat(player1["slots"][k] ? itemAttrs[player1["slots"][k]]["armor"] : 0);
|
||||
}
|
||||
}
|
||||
let hitDmg = dmg * (armor/100) * 100
|
||||
let hitDmg = dmg * (armor / 100) * 100
|
||||
player2["hp"] -= hitDmg;
|
||||
if(player2["hp"] < 0) {
|
||||
if (player2["hp"] < 0) {
|
||||
player2["hp"] = 0;
|
||||
}
|
||||
|
||||
io.sockets.emit("newPlayerHp", { socketId : player2["socketId"], hp : player2["hp"]})
|
||||
io.sockets.emit("newPlayerHp", { socketId: player2["socketId"], hp: player2["hp"] })
|
||||
console.log(hitDmg, dmg, armor, player1, player2)
|
||||
}
|
||||
|
||||
function getRandomItem(minLvl, maxLvl) {
|
||||
//console.log("rnd", items.length, getRandomNumber(0, items.length), items)
|
||||
//return items[32] //fish
|
||||
// return items[32] //Spaten
|
||||
// return items[32] //fish
|
||||
while (1) {
|
||||
let item = items[getRandomNumber(0, items.length)];
|
||||
console.log(item)
|
||||
@ -496,7 +539,7 @@ setInterval(function () {
|
||||
for (var id in allPlayers) {
|
||||
var player = allPlayers[id];
|
||||
for (var key in player["keys"]) {
|
||||
if (player["keys"][key] && player["hp"] >0) { //if key is pressed
|
||||
if (player["keys"][key] && player["hp"] > 0) { //if key is pressed
|
||||
|
||||
var tx = 0;
|
||||
var ty = 0;
|
||||
@ -617,26 +660,26 @@ function getRandomNumber(min, max) { //min (inclusive) and max (exclusive)
|
||||
function checkHitWithOtherPlayers(socketId) {
|
||||
let playersWithCollision = [];
|
||||
let mainPlayer = allPlayers[socketId];
|
||||
for(var sid in allPlayers) {
|
||||
if(sid != socketId) { //Dont check collision with self
|
||||
for (var sid in allPlayers) {
|
||||
if (sid != socketId) { //Dont check collision with self
|
||||
let targetPlayer = allPlayers[sid];
|
||||
let bottom = mainPlayer.keys["40"];
|
||||
let left = mainPlayer.keys["37"];
|
||||
//console.log(mainPlayer.x, mainPlayer.y, 28, targetPlayer.x, targetPlayer.y, 8)
|
||||
if(isCircleCircleCollision(mainPlayer.x, mainPlayer.y, 28, targetPlayer.x, targetPlayer.y, 8)) {
|
||||
if (isCircleCircleCollision(mainPlayer.x, mainPlayer.y, 28, targetPlayer.x, targetPlayer.y, 8)) {
|
||||
let hit = false;
|
||||
console.log(mainPlayer.lookingLeft, mainPlayer.lookingUp , mainPlayer.x, mainPlayer.y, targetPlayer.x, targetPlayer.y)
|
||||
if(mainPlayer.lookingLeft == 1 && mainPlayer.x >= targetPlayer.x) {
|
||||
console.log(mainPlayer.lookingLeft, mainPlayer.lookingUp, mainPlayer.x, mainPlayer.y, targetPlayer.x, targetPlayer.y)
|
||||
if (mainPlayer.lookingLeft == 1 && mainPlayer.x >= targetPlayer.x) {
|
||||
hit = true;
|
||||
} else if(mainPlayer.lookingLeft == -1 && mainPlayer.x <= targetPlayer.x) {
|
||||
} else if (mainPlayer.lookingLeft == -1 && mainPlayer.x <= targetPlayer.x) {
|
||||
hit = true;
|
||||
} else if(mainPlayer.lookingUp == 1 && mainPlayer.y >= targetPlayer.y) {
|
||||
} else if (mainPlayer.lookingUp == 1 && mainPlayer.y >= targetPlayer.y) {
|
||||
hit = true;
|
||||
} else if(mainPlayer.lookingUp == -1 && mainPlayer.y <= targetPlayer.y) {
|
||||
} else if (mainPlayer.lookingUp == -1 && mainPlayer.y <= targetPlayer.y) {
|
||||
hit = true;
|
||||
}
|
||||
|
||||
if(hit) {
|
||||
if (hit) {
|
||||
playersWithCollision.push(sid);
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user